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miauu_u

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  1. Polyline Pro is updated to version 1.7. Changelog: - Added support for User Coordinate System.
  2. Polyline Pro version 1.4 is released Changelog: - added support for Perspective, Orthographic and Grid(Top and Display Planes only) viewports.
  3. Polyline Pro 1.3 is released. Changelog: - While drawing arc you can set the radius of the arc
  4. Polyline Pro version 1.2 is available What is new: - While drawing arc you can set the position of the second point - You can create perpendicular alignment paths to arbitrary lines/segments
  5. Polyline Pro is an easy to use yet powerful and intuitive tool which provides a clear and efficient user interface to create splines precisely with measurements and angles in a manner similar to AutoCAD. The main purpose of Polyline Pro is to bring the spline drawing in 3dsMax at a higher level. With Polyline Pro you can: draw splines in Orthographic, Polar, Arc and Freehand mode create points using Absolute or Relative coordinates use direct distance entry - point in desired direction and type the length and/or the angle to create a segment use guides and tooltips use short commands for quick access to almost all of the features use Object Snaps to mark certain points/lines and continue to draw in their projection or intersection draw spline using World Coordinate System or User Coordiante System For more information go here.
  6. Changelog: - added Object Snap Tracking (OTRACK) - read the manual for full description. - when FROM command is used holding down the SHIFT key goes to Ortho mode using the base point - Fixed a bug when ARC is drawed Updated manual
  7. miauu's Polyline version 1.5. Changelog: New commands added: CA - close and start attached spline CN - close and start new spline(not attached) CE - close and exit miauu's Polyline. VA - finish and start attached spline VN - finis and start new spline VE - finish and exit In the Settings you can choose which symbol to use as separator sign ,(comma) or /(backslash). When comma is used as decymal symbol by the OS, please use the backslash as separator sign. Pressing Esc key: When on focus is the field where you enter the Y coordinates you can go back to Dimensional Input field and edit its value by pressing the Escape key. Y coordinates input field will disappear and you can edit the value in the Dimensional Input field or can continue creating next segment of the spline. Fixed bug when drawing arcs
  8. miauu's Polyline is updated to version 1.4. Changelog: New command is added - Mid Between 2 Points. This command allows you to create the next point(knot) in the middle between two points. To run the command enter m2p in the Command Line or in the Dynamic Input field. Then click or use the keyboard to specify the first and the second point. The next point will be created in the middle between the two points.
  9. miauu's Polyline is updated to version 1.3. Changelog: Now you to create the next point at desired distance in X or Y axis rotated at arbitrary angle. This way you will not enter the length of the segment, but the distance that the point will be moved in X or Y axis. For example if you want to use the command line and to create the next point at distance 50 units away in the X axis, rotated at 30 deg enter in command line: x50
  10. Ok. I will add it to the next version of the Polyline.
  11. Do you mean this: You can't do this with the current version of miauu's Polyline, but this is a very good idea. Thank you. Possible way to achieve this can be(for positive X/Y axis): X100 X [Enter] 100 [Tab] 30 entered in the dynamic input fields For negative X/Y axis: X-100
  12. miauu's Polyline is updated to version 1.2 Changelog: - Added UI to choose what to do when you want to finish drawing of the spline. When you are ready with the spline creation click with the right mouse button and UI will be shown. You can choose to: - close the spline and start drawing new spline - close the spline and start drawing new attached spline - close the spline and exit - exit(without closing the spline) and start drawing new spline - exit(without closing) and start drawing new attached spline - exit When the script is started you can press the RMB and to select Start Attached Spline to start drawing spline that is automatically attached to the selected spline. - You can enter "u" (without the quotes) to delete the last created knot. Works the same way as Alt+LMB click. - You can execute any hotkey that not contains Ctrl. Shift or Alt key. To do this hold down the middle mouse button and press the desired keys. - -FROM command - allows you to enter temporary reference or base point from which you can specify an offset to locate the next point. When the FROM command is active click in the viewport to set the base point or enter the base point coordinates (absolute or relative) using the keyboard. A marker will show the coordinates of the base point. Now you can use the keyboard to: - enter the offset location from the base point as a relative coordinate - move the cursor in the desired direction and enter the distance on which the new point will be created away from the base point - create segment with desired length rotated along the X axis or along the line from the last knot and the base point. Delta X and Delta Y will be measured from the specified base point. FROM command not works when ARC drawing mode is active. Download the updated manual from here.
  13. Thank you, guys! If you have any suggestions feel free to share them. I have plans to add FROM command, new methods to create arcs, something like the OTRACK.
  14. Create splines in 3dsMax like never before miauu's Polyline allows you to create splines precisely with measurements and angles. Now precision spline modeilng is easy and faster. Create splines using: - Ortho mode - it constrains drawn lines to the horizontal or the vertical - Polar Mode - it constrain your cursor movement into predefined angles - Freehand mode - create points without any constraints - Arc mode - create an arc that is a part of the current spline Use command line or dynamic input fields to enter coordinates and all other possible commands. You can find more information here
  15. So, the macros runs the RockGenerator script or nothing happens?
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