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David Arbogast

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    darbo

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  1. No need to separate that out. Just use "Mesh Select" modifiers to select any sub-object faces you need to re-map and then apply a UVW Map modifier. Repeat as necessary. The cool thing is that if you're using file-linking, you can refresh the link to the Revit file which will bring in any updates to the Revit model while preserving all your previous mapping coordinates and material assignments.
  2. I hate that too. I don't love the way AutoCAD curves get edged out, but at least imported AutoCAD geometry don't add a bunch of meaningless intermediate vertices on a simple round column. If time permits I apply an edit poly modifier on my Revit geometry and delete the curved elements right after I've remodeled them in Max.
  3. I agree that a Revit model is inadequate for rendering purposes without modification...but it's not that hard to edit Revit geometry as an editable poly. Use Revit as a macro-modeler and Max as a micro-modeler to add in the finer details. Even if you don't need file-linking, use it anyway because the "By Material" preset Dave mentioned is a real help in simplifying the way the Revit material import into Max. If you don't need file-linking, then as soon as the model gets linked in, then just bind it, which breaks the link. The one thing I seem to struggle with the most in the Revit-to-Max workflow is texture scaling. For some reason I have to do a reset xform on the Revit geometry in order to get UV mapping to scale correctly in Max. Any workflow suggestions there?
  4. Very nice renderings! Some small thoughts: 1. Does the car help the rendering? I don't think it does. 2. The rendering might appear even more inviting if you adjusted the interior lights to be brighter and have a warmer color temperature. 3. The second rendering depicts a large interior room with a big blank wall. At the very least add some artwork or something to enrich the interior archtiecture and make the wall appear less blank and undesigned. It just seems like that room should appear to be a lot brighter.
  5. There is indeed a lot to like about Sketchup as an architectural modeling software. The relatively low cost practically guarantees it to be a universally used 3d modeling software. Personally I use 3ds Max as my primary modeling package, and have done so for many years. I love Max's powerful polygonal modeling toolset. But, interestingly enough, even with all my knowledge of 3ds Max modeling, Sketchup can be quicker for me with simple straight-line architectural modeling (and most architectural modeling is). Depending on your career goals, parametric modeling might also be an important consideration. In my local market Revit has come to dominate. So, I've been learning it and it will be interesting to learn how it might change my modeling practices in the future.
  6. I noticed the news on maxunderground the other day that Atrium Designer 2012 was being offered at a compellingly low introductory price, so I bit on the offer. I haven't done much with it since downloading and installing it yesterday, but initially it seems very nice. Have any of you used it/tried it? Like it, dislike it?
  7. Cool Andy! Nice work. I'm looking forward to your caustics insights.
  8. Yeah, that's gorgeous. Your second image, with improved transparency, is looking very good too! I think you're right on. The reflectivity of the water material overwhelms the transparency. To cheat the transparency a little (to get the effect you want), you might try using a reflection map. Maybe a simple falloff map and edit the curves until you get the right amount of reflectivity vs. transparency you're looking for. Just a thought; but it looks like your already getting a very nice look.
  9. Andy, have you looked at this one? http://www.cg-blog.com/index.php/2009/11/05/simulation-sea-vray.htm It's Vray-based and uses Photoshop clouds. I used the technique on a project; it looks great to me.
  10. I too have been feeling that the CGArchitect forum has grown quiet, but I think you nailed the answer Brian. Valero, regarding your joke about cardboard modeling, I noticed that CNET gave their "Emerging Technology" award to a 3d Printing hardware company for this year's CES. Looks like 3d printing is starting to get more and more financially accessible. That could be an interesting trend to keep a sharp eye on. Here's the link: http://ces.cnet.com/8301-33372_1-57355399/makerbot-replicator-3d-printer-beams-in/?tag=mncol%3bcontentBody.4
  11. Also, try posting Vray questions/problems in the cgarchitect's vray forum instead of the "General Discussions" forum.
  12. Brett, I think you can get floor generator to work for you if you: 1. In Edit Poly mode Detach (copy) the faces of a wall (you'll need to do this one wall at a time). 2. Rotate the detached/copied faces 90 degrees (parallel to ground plane). 3. Run Floor Generator to get your desired panelization solution. 4. Rotate the Floor Generator Panels into position. So, there are a few extra steps, but still might be a quick solution.
  13. Aaron, that's actually a good idea; I think I'll create a quad menu for that stuff. You can find the ambient occlusion and other viewport lighting controls in the Customize User Interface module by setting your group to "Main UI" and your category to "Viewport Lighting and Shadows".
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