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Lebrun

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  1. Hi everyone, I have a strange problem: my override mtl in global switch option is tick but doesn't work. I put a simple vray mat in mat slot but it render the image with my normal material scene. I tchek on Vray forum and find nothing. I use Vray 3.0. Thanks a lot
  2. Thanks Ismael but I've already tchek this page: my question is more about that I want to be sure that the ''inverse gamma'' parameter in ''color space'' works the same way (have the same effect) that the old ''gamma'' control in ''processing'' tab.
  3. http://help.chaosgroup.com/vray/help/200R1/install_instructions.htm If it can help for license. Cheers
  4. It said in your error message that it ''could not optain a license'', it should be a pretty good start for your problem.
  5. Hi everyone, I have a question about Gamma control in VrayHDRI map (see attachement): In Vray 2.40.04 the ''gamma control'' in ''processing'' tab have desappear. I was woundering if this habe been replaced by the ''inverse gamma'' control in ''Color Space'' tab. Thank you!
  6. Hi everyone, I suppose that the book will be not ''out of stock'' forever? or it's really a limited publishing? I want a copy eventually, it looks great.
  7. For your setting: -Decrease max subdivision a bit (14 is a lot I think) -If you have like 12 gig of Ram, put up your ''Dynamic memory limit'' in ''V-Ray System'' to 10 000 for example. -Glass material: If your Reflection/Refraction subdivision is high, decrease it (to 6 or 7 or less), it will save a lot of rendering time. -You are using ''Brute force'' as Primary Bounces pass in ''Indirect illumination'', Brute force taking more time I think, try ''Irradiance map'' Hope it will help a bit.
  8. I thnik there is a misunderstand Jayson, Juraj said that he contact de photographers directly for demand of using there artwork. If the artist is agree with that, I dont know why it can be illegal.
  9. Thanks Jaraj, always relevant comment. Maybe I express my self wrongly...my english still need improvement but I dont charge separatly render fee on my invoice, it was more about considerate it in my global price per image.
  10. Thanks for your input Harry. I'm exactly in the situation that you described in your post. I have to absorb all cost, just buying 3ds Max, Photoshop and V-Ray in the last 10 months was qui something for me (for example). Honestly this question about render time charge is related to my present contract: my client need 29 (!) renders , 2400x2400. The first two renders (already done) present a two bedroom set in a childroom context and in a teenager context. The 27 other renders is individual presentation of each furniture of the two set. So basically its a render job (I have to do a little bit of composition but I re-use almost everything of the 2 first renders). So even if I recently buy a render node it take some time to manage 27 renders, personally and with the client. Thanks again for all your answers, it's really appreciate.
  11. Thanks for your comment Matt, it's sure that it cost something for me to render good quality work, that I think I have to consider this cost. Right now it count maybe for 5 % of my total price for a project. I dont know if it's fair that way.
  12. Hello everybody, I need somme advices here. Its' been 9 months that I work as a freelancer and there is a point that I'm not comfortable with in each price quotation that I've done : How much do you charge for rendering time. It is like 50%/75% of your hourly rate for each hour of rendering? Or just a fix price for each render you do (considering time). Honestly I miss that point and think that I'm undercharge this step in my work, but maybe not too. Thanks a lot in advance for your advices. Cheers, Pascal
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