With a new relase of 3ds Max out in the wild, it was interesting to see how well Mission Control coped with the changes... and I'm pleased to report that it did pretty well! The UI appears to hold up well within the new UI paradigm, and all the new object types are supported without any issue. Finally, as Mission Control is entirely scripted, no recompile is necessary for the new version of Max.
Read the full feature-list here : http://reformstudios.com/mission-control-for-3ds-max/
Don't forget, I am also looking for beta testers, so please sign up here to take Mission Control for a spin.
http://reformstudios.com/mission-con...eta-programme/