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thanulee

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  1. hdr is over 10k and sub pixel mapping is not relevant on the splotches in IM
  2. HDR in env slot or in override refle or gi, anywhere instead of dome, goes completely crazy. I dont remember this happening in older vray versions. Im on 3.4 atm. Any thoughts? All my settings are correct. ty ps. image with large splotches is im/lc, the other is bf/lc
  3. Ya thats MY opinion man, "i read about it and i dont need it". I dont know why u find it "smart", is just my opinion which u dont seem to get ur head around. Substance does not produce shaders, it produces textures., either u insist trying to make a point about it or not. If u cant implement the falloff/fresnel/complex fresnel which is the most important ingredient in shading, then its solid purpose is texture creation. Its a very nice program for other things but i dont get why u try persuade others that is so useful in their pipeline. Do they pay u to advertise the specific program or what? My point here is that people get confused and start thinking technical while they dont have to. Developing a critical eye is much more needed rather than trying to understand terms like BRDF and diagrams with % of reflection for each material. We should think more like artists rather than technicians. Concluding, lets not waste breath, is not rocket science: rendering is dead simple and str8 forward nowadays. Even a noob can make descent realistic renderings, is not a skill anymore is just a matter of $$$ for having gpus. And especially in arch vis where u have a single frame. My 2 cents.
  4. Maybe i m completely missing something here? I am not a user of the specific software, but i dont say nonsese. I read a lot about it in order to use it or not. Since u know it though: Can i export material settings like, 0.6 glossiness etc? Custom falloffs?? Or only textures? And even if so... 0 advantages gain if u know how to make materials. The only thing which i ve mentioned before and u overlooked it, is that u can paint real time on a 3d object. I dont see u having a point here, sorry
  5. If i was talking nonsense i could use a MATERIAL str8 from substance/quixel to vray, but i cant cause substance produces MAPS not SHADERS. Ofc i can use the maps, as well as i can use textures from images, or procedurals from within vray. These maps also, are used in unity/unreal in a "smart way" to appear as realistic as possible. The physical shaders are within vray, they always were there. I dont know how to explain this in better english, sorry.
  6. if u would be kind enough to post this issue for me, i would appreciate it cause vrayscattervolume is much faster (if u use it properly), a lot more accurate and makes much more sense compared to sss2. ty mate!
  7. I did 2-3 times and they responded that they dont let us access the forums unless we pay for it. They distributed to us some student kind of licence that works through internet alone. So if u are offline u cant even render, buckets dont move haha. Only reason i installed the original one is to have access to forums and oh well, i dont
  8. My vray is licenced through grant warwicks offer, thus i cannot post in the chaosgroup forum thanks for the tips mate
  9. Yep. I tried all passes it aint there and unfortunately i been using this in production, i didnt know it wasnt fully implemented. Also, it produced some very weird black artifacts in one of my renders.
  10. Hi, I cant seem to find which element is for vrayscatter volume cause it appears black in sss2. So i cannot composite my beauty pass its way off. Anyone? thanks
  11. Thank u Marcel! Ya i ll end up with some other solution i guess. I can also bevel profile the model but i thought i could solve this issue once and for all. I m not sure u might be right and always be happening to A and O and i never noticed. I ll try some more things and get back at ya. cheers mate!
  12. Nope. If i convert it to mesh its exactly the same...
  13. Thank u but this doesnt help either. i wanna chamfer the letter so i can get a bevel. I dont need any edge that connects those shapes. Its a bug right? It doesnt happen to all shapes but to some. ps. ofc i can poly model it but thats not my point
  14. Hello, anyone had ever this issue before when having an extruded shape converted to editable poly? I cant remove this edge.. I can only delete it thus it removes all the side of the model. I cant even cap it afterwards its behaving very weird. If i convert it to mesh its exactly the same. It happens sometimes not always, but pretty often. Help plz, its very annoying i cant work like this thanks
  15. In system unit setup? ill check it later if its like this. thanks
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