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Astralogic

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  1. Hey Boris, I'm curious about that game you're working on, does it have a website? Or even a name?
  2. Wow, that's some beautiful work there Boris. Thanks for those screenshots and the information, I guess V-Ray is more versetile then I gave it credit for.
  3. Hi, I'm wondering if it is a good idea to use the vray renderer for games that use pre-rendered graphics. I've looked at many vray renders and they all have a very photo-realistic real-world down to earth feel to them. I'm wondering how well other-worldy/non ordinary scenes can be made with vray. I'm not talking specifically anything "alien" though. I'm thinking about the mansion you're trapped in in The 7th Guest and The 11th Hour, The worlds of the Myst series, and the backgrounds of the old resident evil games, the mansion and town The Black Mirror. You know what I mean, practically no games look like a vray render, I'm not talking about the quality but the look and feel. Do you know what I mean? Is mental ray the best bet or is it all about how you create your scene? Thanks Astralogic
  4. Never mind I quickly discovered that sub/multi was the wrong thing to use. Blend was what I needed.
  5. Hello, could someone give a tip or two on how to make a rusty metal material please, I already know the basics of how the material will be set up I just don't quite know how to achieve it. I want to basically create a multi/sub material in which I have (from the autodesk library) four mental ray materials. Weathered metal, light rust, medium rust, heavy rust. All I need to know is how to use a noise map as a transparency mask so I can get a nice mixture of all those maps. Any and all help is appreciated, thanks.
  6. I managed to get help from someone, I know how to do it now.
  7. Hello, is MassFX the same as Reactor? Lets say I have a hundred spheres above a plane, I know how to use Reactor to make them all fall to the plane, can MassFX be used to do the same thing? If it is a quick and simple thing could someone give me a quick run-down and tell me how to do it please? Thanks. Any help appreciated.
  8. Do you know where "Geometry -> Polygon -> Align" is to be found? I do see normals pointing the wrong way, and nothing in my scene is a plane (nor does anything have a 2-sided material). I think it's likely my problem is caused by reversed normals.
  9. Hey Trevor that's good advice thanks for sharing. It didn't solve my problem though because I have a few reversed normals (thanks Fredrik). I googled for some help and found that to correct the normals one can "Select the object, then click on Geometry -> Polygon -> Align." Could someone shed some light on that though because I can't find it :/ By geometry does it mean the "edit Geometry" in the ribbon? Because I can't seem to get that tab to appear.
  10. Thanks Fredrik, that's some real useful (and interesting) advice! Now let me at those render settings
  11. Well I did think a vraysun would have been the better choice, but I just followed the tutorial. Changing the UVW map to 40x40x40cm worked perfectly. I can't say I understand why that works, but thanks anyway. Although I don't undestand how you managed to reset the mattresses xform, the button is greyed out for me. Almost 3 minutes eh? It takes me about 20 I don't know what most of those settings do, I certainly don't feel comfortable fiddling with them. Well, I understand there is only so much hand holding I can get, I'm off to figure out how to clean up these verts on the handles. Thanks for the help.
  12. [ATTACH=CONFIG]47139[/ATTACH] Could someone help me with this texture problem please. It's not absolutely necessary to get this fixed, but I would like to at least like to understand why this is happening. You can see the texture has disappeared around the middle of the mattress. [ATTACH=CONFIG]47140[/ATTACH] [ATTACH=CONFIG]47141[/ATTACH] This problem must be the verts. Any advice for cleaning that up? It's not something I could even guess at to be honest. Thanks
  13. Well, the light seems to work perfectly, despite not looking like a plane (and it IS set to plane) so let's not worry about that anymore Yeah my post was quite a jumble wasn't it, I'll keep things more concise from now on, thanks for the advice. If my questions can be answered without looking at my scene then no one needs to touch it. But if it is needed it's best that I link to it. So now my only problem are those holes, which I'm going to tackle right now. Thanks for the help.
  14. Astralogic

    VRAY Woes

    Hello everyone, while following a tutorial to get to grips with VRAY I have run into a snag. First take a look here at page 4. scroll down until you find the part that says to create a vray light. I've done that but my light looks different to the light in the screenshot of the tutorial. Mine looks like a small circle (like an omni) whereas the one in the tutorial looks like a plane with an arrow. I have created vray lights in the past and they always look like a circle at first but then somehow change to a plane with an arrow. Not this time though, I'm stuck with it as a small circle. Can someone explain to me what is happening here? EDIT: Here is my scene. There's something fishy happening with the chair. At first I thought I had some reversed normals as that is what it looks like but I don't think that's it. Could someone have a look and tell me what's happening to that chair? I'm also having trouble with applying two textures to the window. The texture called "Fronts and Handles" should be applied to the window frame and the "glass" material should go on the glass parts. However max will only allow me to have one of the materials applied to the whole thing. I tried polygon selection and also element selection, both parts have different material ID's so I'm totally at a loss as to what I'm supposed to do here. I have applied multiple textures to multiple parts of the same object before with no problems. I don't get :/ EDIT: I solved the texture problem by creating a multi material Should have thought of that sooner Another edit: Have a look at this render of the side of the drawer handles. Why is that happening? It seems to have holes in it. The mesh looks fine in the viewports. Any help appreciated. Thanks
  15. I had to browse youtube for a video to show me how to do it, you just create the window inside the wall then set the window as a child to the wall and that "puts" it in the wall perfectly. Thanks for the help.
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