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peterhoste

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  1. I'm just telling what's our experience over the years, nothing conclusive or absolute about it and it's certainly not the only way or the right way to do it. Sorry but i disagree again, because i think Mir (& Luxigon) are 2 studio's that get most of the time properly credited if their work is on archdaily and if not they send an email to make a correction. That they win big competitions and get published on architect-sites is a part of their success, that's my feeling, you can disagree with that,...and they make outstanding work of course. Yes some offices like BIG but also Mecanoo never give credit to any outsider (they also do this with commissioned photography) which is an internal rule.
  2. Conservative maybe but they have their reasons why they want it this way, going from copyrights and having control which images and how these are made public, to some projects are too sensitive for the general public and they wanna avoid public discussion or their clients (mostly the government with infrastructure projects) only wants the winning project made public. Another reason can be if they don't win the competition they wanna be able to reuse certain design elements. It's not so strange some architects only want want to show the projects they are gonna build, many architects have only 'build/real' projects on their websites and no renderings because the renderings are for them only a tool. I'm on the fence about the discussion of finished work, you always want/expect some great insight, that's of course rarely the case and like you said most of the time you know already what's wrong (or not) with your finished work, but hey the client wants it that way so there is no need for a stranger to spell it out once more what you could have done. But on the other hand having it reduced to an 'i like' button doesn't feel good for the trade, a bit of discussion could be heathy if it's not purely about polygons and which psd filters you have used, but more about what kind of style / mood and why it works (or not) etc... Wips is of course something different but we never have projects that can be made public before the end of the competition. Thx for the thumbs up of course our work has done the round of sites over the years. I don't ask for a pure discussion about which is the best site or platform, so we can make a top 10. More about which experience do you have, what is relevant for you and/or for your clients or does it just disappear in cyberspace. From our experience i can easly say the best promotion for the work is if the client wins the competition and the renderings are get published on architect-sites like dezeen or archdaily, that's where the potential clients are looking… CGsites never had that kind of impact for us except that it's good for your ego :-) if many (CG)people like the images ….. but that's just what's our experience is.
  3. It's not a matter of believing or not what you're saying, i'm just asking if it's still relevant to post work on CGsites if the discussion is reduced to an ' i like ' button and what's the impact of showing your work on CGsites, i think that's a relevant question/discussion. I'm not asking you to post names of clients that have found you on Facebook but it's good to read it works for you (and others) We worked on many projects with Mecanoo and know them very well so i know they are very internet minded and how they choose 3Dpeople for a project. I'm only saying for most of our clients it was never that way and still isn't, they don't visit FB or CGsites, it has even come to the point that some clients ask us to show the work only on our website and not on forums or social media or flickr, i've told that story in an other thread here a few weeks ago…. But hey even i :-) understand the impact of the internet will only grow and not go away. The question is what's worth doing, what works (CGsites or Behance or flickr or FB), what's the impact and having a discussion about it so we can learn and improve things for ourselves and/or for the CG sites.
  4. Curtis, a quick reaction : - Other CG studio's of course look at CG sites, we also hire (local) freelancers who's work we've seen here. - I think if you want work Behance and Coroflot are better sites to reach potential clients because young architects/creatives are also show their work on those sites. BTW i'm not saying you shouldn't use the internet to promote your work, i'm only asking why should i post my work here or on evermotion or ronenbekerman.com
  5. thx Juraj but i'm not gonna write you an essay, i don't have the time or desire to do that…. 'less is more' remember :-) I understand most of the things you say: the urge to show your work etc…making a name in the CG community... But i don't agree with is what you're saying about clients checking the CG sites, if never heard from an architect/client "if seen your on CGarchitect" Maybe the younger interns are interested in what happens here but the project-leaders the ones who hire my company, no they don't check CGsites: not here, not on twitter, not on Facebook. Those companies are on FB & Twitter but that's just the PR dept. typing PR (blabla), not the architects in charge. Could be generation thing, most of my clients prefer something printed instead of an iPad-show What they do check are sites like Archdaily etc… so if your client wins a competition with your renderings then you have good exposure and you reach potential clients.
  6. Thx, looking forward to the essay :-) @ george : i agree with what you're saying : learning from looking at each other's work, is part of the education but i think it would be better for our trade if most people here went to a museum and learned from the old masters instead of asking for 'a making of' if you seen one you seen them all, rarely it tells something new or gives me a fresh view on the work. Now it feels to much we're looking at each other's work for fresh ideas, while it would be better to look at other creative fields for inspiration @ marius : i understand what you're saying, getting recognition from like minded artists is nice, it's good to know what your skills are, but i rather have recognition from my clients (who have a total different approach to the work) & friends (most of them work in the creative field and have more useful insights because they aren't bothered by the render techniques, the amount of polygons etc…) About discussing the work, i think that's no longer the case, it used to be normal 5years a go on forums, but now we just drop the rendering on a site and press 'i like' where is the discussion ? pls take my responses with a few spoons of salt, thx
  7. What it says in the title: why do you post your images in the first page gallery (or on evermotion or Ronenbekerman) ? I've just posted a few images but i asked myself why did i do this, what's the purpose of doing this ? For the jobs ? My clients (Architects, Developers etc...) never visit to these CG sites. I don't even know if i want any discussion about the images, the work is finished the client is happy...so why bother any discussion about it. Maybe we do it for the fame and get the thumbs up from someone on the other side of the globe, hmmm…. So why do you post your work here (and there)?
  8. it's always best to ask for permission of the client, even if you own the copyrights on the images, (that's something you should agree on before starting the job), it's their design you are showing, so the copyrights are never fully yours (at least in Belgium you have shared copyrights over the images, you made the image and the client/architect made the the design, the client also has to ask you for permission if they publish the images). Most clients don't have a problem you show the renderings on your own site, but it depends on the kind of work: if the renderings are made for a competition and they win it's never a problem, if they don't win, the architect might not wanna make their design public because they wanna be able to reuse the design or parts of it for an other project. Sometimes when it's government job they only want the winner to be made public because they don't want a public debate about the result of the competition. We have clients who don't want the images to go online but only in our paper portfolio, other clients only want the images on our site but not on other sites like this one or flickr or Facebook….
  9. common mistake in ArchiViz. : Architects don't do visualizations because they like 3d-models or love photoreal-renderings, no they only do it because they hope it lets them build their design, if they can build it without making a rendering, they will
  10. you can get very similar results with the R15 render but vray still has something extra in quality and speed over the C4D. The downside of vray is the learning curve, but if you already used it in Sketchup this shouldn't be a problem. hope this helps
  11. breaking news : the return of the old R12 batchrender ! this gives you the same functionality as the R12 renderbatch (render with the pictureviewer open) in R13 & 14, works on mac & PC and with vray
  12. WHO : C4D R14 and R13 users who have to render many large images WHAT : a connection between the renderqueue and the pictureviewer (or the return of the old renderbatch) WHY : If you're rendering many large images with lots of details, it's important you're be able to see the progress of the rendering full size, so you can spot small mistakes (which you may have missed while making previews) You also want to be able to put renderings in a batch, so you don't have to start them individually, one after the other. Since R13 the renderbatch feature was replaced with the (more powerful) renderqueue but this renderqueue doesn't give you a realtime 1 on 1 full size preview and doesn't show the multi passes because it isn't connected to the pictureviewer. SOLUTION : a connection between the renderqueue and the pictureviewer or the return of the R12 renderbatch please sign this petition and spread it around the net as much as possible, thanks ! Peter Hoste / bmd https://www.change.org/petitions/maxon-computer-gmbh-cinema-4d-a-connection-between-the-renderqueue-and-the-pictureviewer
  13. if the many vray settings/learningcurve scary you, get the solid rock plugin http://solidrocks.subburb.com, it optimizes the vray-settings for the best speed/quality for your final rendersize, of course a real experienced vrayuser will still be faster/better but for 90% of the users this will do the trick and help them learn vray
  14. For architectural visualization work certainly vray, worked for years with AR but at a certain point the quality wasn't good enough, clients made better previews with vray in max or rhino (less splotches, cleaner, faster) So we were very happy when the boys in vienna made vray for c4d. The new AR physicalengine is of course a big step forward but i still have the feeling it isn't up to match vray (more natural light, faster) And maxon isn't showing me any highquality Arch-viz to proof me wrong We also looked at modo (too big step interface wise) & maxwell (too slow for what we do)
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