I have decided to post my very first question to cgarchitect!
This mental ray question is simple enough, is there any way to get the final gather Radius Interpolation Method option visible in 3ds Max 2016? For some reason (I hope by accident) it has been taken out of the final gather rollout in 2016.
I understand it's a legacy method, but I love using it over final gather point density! I can't understand why it's missing considering it's in the help documents for 2016.
Thank you,
Josh Sorrell
Sorrell studio