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  1. AIP 34 Brings in Gaming, Film and VR/AR Voices to Highlight Full Range of Environmental Design; Runs October 3-5 HOLLYWOOD, Calif. – September 10, 2019 – This October, the American Society of Architectural Illustrators (ASAI) will host the 34th annual Architecture in Perspective (AIP) conference. For 2019, ASAI President and Kilograph CEO Keely Colcleugh today announces an expanded scope for the event – including gaming, cinema, and augmented and virtual reality – as well as a pledge to showcase the equal representation of women's voices. This year’s event, “AIP Goes to Hollywood,” will be held in Hollywood for the first time. The conference runs from October 3-5 at the Kimpton Everly Hotel, with special events to be held in satellite venues including the Gnomon School of Visual Effects, Games & Animation and Woodbury University’s WUHO Gallery. Now in its 34th year, the annual conference brings together students, professionals and architectural enthusiasts from around the globe to celebrate and promote the field of architectural illustration. “We are thrilled to help bring the worlds of entertainment design and architectural illustration together at this year’s AIP conference,” says Colcleugh. “As architectural design increasingly becomes the domain of ‘anything is possible,’ these two worlds have collided and the field has exploded with so many diverse new voices.” Conference activities will include a variety of networking and learning opportunities including: Hugh Ferriss Memorial Prize – Architectural illustration’s highest honor will be presented during a special ceremony, along with other awards from 2019’s AIP competition. Urban Sketch & Photography Tour – Bring your paints, sketchbook or camera for some plein air painting and urban sketching. Led by Patti Poundstone, attendees will have the opportunity to explore and sketch historic locations around Los Angeles. The tour will engage artists on a route from the Kimpton Everly Hotel to Hollywood Pantages Theater Metro Station (Red Line) and Union Station. Architecture & Imagined Environments Panel – Emphasizing the importance of institutions like Gnomon in the development of visual narratives around future cities, panelists will discuss creating compelling imagery of architecture and atmosphere in a variety of applications and exploring human relationships with the experience of places. AIP 34 Exhibition Opening – Award-winning artwork from the Architecture in Perspective 34 Competition will be on display at the WUHO Gallery, located on the Hollywood Boulevard Walk of Fame. The diverse lineup of speakers at this year’s conference will feature practitioners from varied fields including architecture, photography, augmented and virtual reality, Hollywood visual effects and more. Confirmed speakers include: Eric de Broche des Combes, Founder of Luxigon Mike Golden, Founder of 3Marks and Head of 3D for Kitbash3d Joy Lea, CG Art Director at ARwall Chris Nichols, Director of Chaos Group Labs and host of the CG Garage podcast Melissa Weese, Architect at TLCD Architecture Tran Ma, VFX artist on the Transformers franchise and Godzilla: King of Monsters Austin Irving, Visual artist who works with large format analog photography Nick Hiatt, Star Wars: The Force Awakens concept artist and matte painter Barbara Ratner, President Emeritus of the ASAI For more information, visit the Architecture in Perspective website. Pricing & Availability Tickets for AIP 34 are available now and can be purchased on the ASAI website. Full conference tickets can be purchased for Members, Non-Members or Students. For those who cannot attend the full event, one-day passes and networking passes are also available. About ASAI The American Society of Architectural Illustrators is an international nonprofit organization dedicated to the advancement and recognition of the art, science and profession of architectural illustration. Through communication, education and advocacy, the Society strives to refine and emphasize the role of illustration in the practice and appreciation of architecture.
  2. Interactive Revit Model Lets Viewers Virtually Tour GKD Metal Fabrics’ HQ, Highlighting Product Applications in Office Spaces; Full Demo in Booth #2711 BALTIMORE, MD. – May 16, 2016 – At the 2016 American Institute of Architects Convention (AIA), Chaos Group and CL3VER will demonstrate how architects can turn Revit models into interactive 3D presentations for the web and VR. The demo, a collaboration between the CL3VER and Chaos Group teams, brings a Revit-depiction of the GKD Metal Fabrics office online. Since GKD uses their own materials in their building, the model helps potential customers visualize how GKD products look in an actual office space from anywhere in the world. Using V-Ray for Revit and CL3VER, architects can now create microsites that help design and purchase decisions get made faster, with more information than a still, and quick fly-through controls. Booth #2711 will also be the first place to see how V-Ray’s 3.x tech is making its way into upcoming versions of V-Ray 3.0 for SketchUp, Revit, and Rhino. Shared with IrisVR, ArchVision and CL3VER, the booth gives attendees a chance to explore how design and visualizations pipelines are changing. Additional demos include: VR for Mobile, Design and Visualization - Chaos Group and IrisVR will demonstrate a simple way to take panoramic images from V-Ray for Revit and create 360 VR experiences for iOS and Android phones. Applications featuring a full range of motion and navigation will be showcased using an HTC Vive. AVAIL (Digital Asset Management) - ArchVision's new enterprise content management solution will be on hand, showing architects a better way to manage V-Ray materials and other BIM assets across a network. To schedule a meeting with Chaos Group or to view a demonstration during the AIA Convention, please contact: Corey Rubadue, corey.rubadue@chaosgroup.com.
  3. High-Performance Rendering Now Integrated into Architecture’s Leading Design Platform; Free Download Available Now BALTIMORE, MD – December 1, 2015 – Today, Chaos Group announces the V-Ray for Revit Public Beta. Intelligently integrated into Autodesk Revit, V-Ray’s core rendering technology has been tailored to meet the needs of architects at all stages of the – from concepting to VR. After extensive feedback from firms across the world, V-Ray for Revit has been designed to fit seamlessly into production, providing powerful rendering with streamlined controls. A familiar interface and easy-to-use presets help new users start taking advantage of V-Ray’s proven capabilities quickly; while advanced post-processing and a stereoscopic VR camera set them up for creative success down the line. "At last, V-Ray for Revit can complement our current digital design toolset!” said Jorge Barrero, Senior Associate at Gensler. “It’s already fast and dependable, and since it supports all V-Ray packages, it’s going to be the connective tissue that ties many of our digital design tools together.” V-Ray for Revit establishes a unified visualization pipeline, linking together V-Ray for SketchUp, Rhino and 3ds Max, which will make projects more efficient, and designs more reliable as they move across multiple platforms. Revit cameras, lighting and materials are all supported as well, ensuring a simple adoption process. “V-Ray for Revit fills a major gap in design development,” said Brian Russell, V-Ray for Revit project manager. “Now anyone can get exciting, predictable results at any stage of the project.” Availability V-Ray for Revit public beta is available as a free download. After creating an account on chaosgroup.com, users can follow the link at the V-Ray for Revit product page to register. V-Ray for Revit supports: Revit Architecture 2015, 2016 Revit MEP 2015, 2016 Revit Structure 2015, 2016 Revit “Onebox” (Building Design Suite) 2015, 2016 --- About Chaos Group Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.
  4. Easy Creation Process Brings Holographic Imaging to AEC Community AUSTIN, Texas – August 25, 2015 – Zebra Imaging, a leader in 3D holographic visualization technology, announced today the immediate availability of a 3D Hologram Creator plugin for Autodesk Revit Building Information Modeling (BIM) software. Now all Revit users can quickly and easily create designs that can be printed as visually stunning 3D holographic prints to showcase their architecture, engineering and construction (AEC) designs. The 3D Hologram Creator extends the native file export capabilities of Revit’s software to include OBJ files, the format required for holographic printing. The software will export all selected geometry in a 3D view along with any materials used in the scene, and it fits seamlessly into any AEC professional’s workflow. “Holograms are new to the architecture market, but their ability to depict depth and detail in eye-catching ways are exactly what clients want to see,” said Chuck Scullion, Zebra Imaging’s President and CEO. “Immersing clients into a design will now be as simple as preparing a file for printing. The focus belongs on the design, not the process.” Gone are the days of expensive, fragile, and bulky solid models that take weeks to produce. 3D holograms provide accurate portrayals of design projects that are ready to pass on to clients. Multiple copies can also be easily printed for close examination. Holograms help increase visual awareness of a 3D model, particularly for people who are visually challenged, which ultimately increases the collaboration and understanding of the overall design. The ‘wow’ factor of holograms makes them a powerful tool when bidding for a project. “Providing Revit users with the ability to create holograms from building models adds a new level of sophistication to design visualization,” said Sasha Crotty, Revit Core Product Manager, Autodesk. “We’re glad that the Revit community will be among the first to gain access to this exciting new presentation and design exploration technology.” With the 3D Hologram Creator plugin for Revit, users can visualize and create their hologram directly within the Revit application and export their design to Zebra Imaging all in a single afternoon. The hologram will then be created at Zebra Imaging’s print center and shipped out anywhere in the world. Most projects are completed within five to seven business days of receiving the order. Pricing and Availability The 3D Hologram Creator plugin is a free download available from the Autodesk Exchange site. About Zebra Imaging Since 1996, Zebra Imaging, Inc. has developed 3D holographic displays for AEC professionals, marketing agencies, government operations, and retail applications. By creating visual experiences that “wow” viewers, the company helps businesses sell their ideas in the most immersive way possible, with designs that leave nothing to the imagination. Capable of showing precise details at the highest levels of accuracy, Zebra’s holographic prints redefine what it means to see the future. For more information please visit http://www.zebraimaging.com.
  5. Leading Interior Design Firm Convinces Board of its Design with Star Wars-Worthy Flair AUSTIN, Texas – June 24, 2015 – Zebra Imaging announced today that its holographic display technology played a pivotal role in winning Britto Charette the contract to renovate the lobby of The Majestic Tower in Bal Harbour, Florida. Zebra Imaging's holographic displays enabled the leading interior design firm to immerse the luxury oceanfront condominium’s owners in the dimensions of the proposal, as it jumped off the screen right before their eyes. “When you are presenting to people who aren’t architects or designers, you need a bridge,” said David Charette, principal of Britto Charette. “We’ve found that many people have difficulty understanding how a space will look in 3D, but with a hologram, they get a complete picture.” Working from as-built drawings of the site, Britto Charette used SketchUp, Trimble Navigation's architectural sketching software, to construct a 3D model of the lobby. Zebra Imaging's holographic printer then broke the 3D data down into subsets corresponding to 'hogels' (think: three-dimensional pixels) and 'imaged' these hogels onto a photopolymer film. When illuminated with direct light, the flat photopolymer film recreates a field of light in which the 3D model appears in space. As a result, Britto Charette was able to more effectively communicate the overall scope of the project and the spatial relationships within its design at a glance, without having to ask the client to master complex 3D software or wear cumbersome virtual reality headsets or goggles to navigate the lobby. “When trying to communicate a project, designers used to share perspective drawings created by hand. Later, computer renderings were used,” said Charette. “But people who were 'spatially challenged' still had trouble understanding the final layout. The hologram allowed us to show the board and building owners a clear picture of our design.” Charette cited the 'wow factor' of a holographic print as the key component to the success of the pitch, and said that Britto Charette plans to create holograms for future projects to give its designs a competitive edge. “The clients loved the 'Star Wars' aspect of the technology,” he said. “They were excited to see what was possible. In the end, that was extremely cost-effective for us, because it helped us compete with others who were bidding on the project, while showing the clients our ideas in a way that was completely new to them. It worked.” About Britto Charette Britto Charette designs luxurious interiors for clients worldwide, creating environments that reflect their lifestyles and design aesthetics. By keeping its fingers on the pulse of technology, fashion, and global architecture, the company's well-traveled, multilingual team aims to offer the best global design options available. Its work has been featured in international design publications including Interior Design, DOM, Lush, and Metropolitan Home. For additional information, please visit: http://www.brittocharette.com. About Zebra Imaging Since 1996, Zebra Imaging, Inc. has developed 3D holographic displays for AEC professionals, marketing agencies, government operations, and retail applications. By creating visual experiences that "wow" viewers, the company helps businesses sell their ideas in the most immersive way possible, with designs that leave nothing to the imagination. Capable of showing precise details at the highest levels of accuracy, Zebra's holographic prints redefine what it means to see the future. For more information, please visit: http://www.zebraimaging.com.
  6. Advanced VR Rendering and 3ds Max 2016 Compatibility in Latest Free Update Sofia, Bulgaria – June 9, 2015 – Today, Chaos Group announces V-Ray 3.2 for 3ds Max. Now compatible with 3ds Max 2016, V-Ray 3.2 adds VR rendering capabilities and multiple V-Ray RT GPU enhancements. This free update also includes improved volume rendering, distributed rendering, and global illumination. “VR is one of the most exciting things to happen to CG in the last decade,” said Vladimir Koylazov, Chaos Group Co-founder and Lead Developer of V-Ray. “Now V-Ray artists can easily view their designs in VR.” VR Cameras – V-Ray 3.2 for 3ds Max adds two new VR camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR. "Our clients are constantly expecting more sophisticated and immersive experiences to differentiate their projects," said Erik Altman, Managing Director at Steelblue. "The next evolution is and will continue to be VR experiences, so it's incredibly exciting that Chaos Group is supporting this progression at such a high level." V-Ray RT GPU Improvements – Displacement Anisotropic highlights Composite map Output curves Texture baking UDIM support (MARI) QMC sampling on NVIDIA CUDA “Customers are going to love V-Ray RT with QMC, the first commercial licensee of our Quasi-Monte Carlo sampling technology,” said Phillip Miller, Senior Director of Advanced Rendering Products at NVIDIA. “We worked closely with Chaos Group to help bring our mutual customers a new level of rendering speed and interactive quality when running on NVIDIA GPUs.” Other New Features in V-Ray 3.2: Volume Rendering New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows users to import and render data from popular effects applications like Houdini and FumeFX. Distributed Rendering Add or remove distributed rendering nodes on the fly Global Illumination Updated Light Cache algorithm removes light leaks and improves animation Geometry New preview types for proxy objects – includes mesh simplification for optimized proxy display Faster rendering of hair and fur Intel Embree support for 3ds Max Hair & Fur and V-Ray Fur 3ds Max 2016 Full support for new Physical Camera – co-developed with 3ds Max team Support for new Physical Camera Exposure Control V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera Availability V-Ray 3.2 for 3ds Max is a free update for all V-Ray 3.0 customers. For users that downloaded V-Ray 3.20.01 last week, a new build coincides with this release – V-Ray 3.20.02. Login at chaosgroup.com to download. About Chaos Group Chaos Group creates physically-based rendering and simulation software for artists and designers. Founded in 1997, Chaos Group has devoted the last 18 years to helping artists advance the speed and quality of one of their most important tools. Today, Chaos Group’s photorealistic rendering software, V-Ray®, has become the rendering engine of choice for many high-profile companies and innovators in the design and visual effects industries.
  7. Creative 3D Lighting Software Gets Major Update Including New UI and Preview Renderer London, England – 12 May 2015 – Today, Lightmap announced the immediate availability of HDR Light Studio 5. Featuring a major redesign that includes a new, flexible UI, Lightmap’s popular lighting tool has been reborn with over 80 new features and enhancements for professional 3D artists working in advertising, design, animation and VFX. HDR Light Studio’s patented “click-to-light” system dramatically reduces an artist’s lighting time. By placing lights directly into a render view, artists get instant updates on their progress, ensuring a faster, more fluid user experience. Re-engineered to handle huge images and 3D data, HDR Light Studio 5 opens up a host of new lighting possibilities to artists, while added support for Alembic, OpenImageIO and OpenColorIO makes it even more accessible to the modern studio pipeline. Key new features in HDR Light Studio 5: Flexible UI – New full-screen user interface is customizable and includes dockable panels and preset layouts. Instant Re-Lighting – New Lighting Preview Renderer provides instant updates for lighting and diffuse/reflection changes, no special graphics card required. Drag and Drop – A wide range of light sources and effects can now be drag-and-dropped directly onto the render view, ensuring a fast and efficient lighting experience. Image Import – User images can be loaded into HDR Light Studio, with support for LDR, HDR and alpha. For large images, the use of supported mip-mapped files increases the speed of lighting. 3D File Formats – Support for Alembic, including moving cameras and time selection. FBX support (Windows only) is also available. New Lighting Content – Procedural sun/sky, linear and radial gradients, secondary alpha control for lights, and additional blend modes like multiply and high pass have been added. New Content Mappings – 3D, planar and spherical mappings can add content to an artist’s HDRI map for more creative control, e.g. tilting HDRI maps or maintaining verticals. “HDR Light Studio 5 is revolutionary. I was surprised with the new UI, which felt like totally new software to me. But within a few minutes I took full control, and was able to customize it to my needs,” said Piotr Kosinski, 3D Artist at PK3D Studio. “HDR Light Studio 5 is a great improvement over the previous version. With an improved UI, better and smarter controls and improved connectivity, it really helps speed up the complex lighting setups. We liked version 4, but we’ve got a major crush on 5!” said Fedde Souverein, CG Supervisor at Souverein Weesp. HDR Light Studio 5 also heralds the introduction of a continual software development model that will bring many new features and enhancements in the coming year. Pricing and Availability HDR Light Studio 5 is available on Windows, Mac OS X and Linux through the Lightmap website (http://www.lightmap.co.uk) and its authorized resellers. New pricing starts at £695 / $995 / €945 for permanent licenses, and £295 / $445 / €395 for annual subscriptions including software updates. About Lightmap Ltd Lightmap Ltd develops creative, innovative, market leading technology for computer graphics artists. Lightmap’s patented image-based lighting software, HDR Light Studio, is now used worldwide by thousands of professional image makers in advertising, design, animation and VFX. For more information, visit http://www.lightmap.co.uk.
  8. Render Farm Management Software Adds Faster Bulk Submission, Yosemite OS X Platform Support, and Variable Controls for Submitted Jobs Los Angeles, CA (May 12, 2015) – Today PipelineFX, creator of the leading render farm management software for visual effects, announced the release of Qube! 6.7, delivering more speed, stability and variable control options for professional VFX and design studios. “Needing extra rendering power quickly isn’t new, and it isn’t going away,” said Richard Lewis, CEO of PipelineFX. “Studios are scaling up their pipelines, and they need something that can handle the volume without breaking down. Qube! is their best bet.” New Qube! 6.7 Features Job Modification: Job environment variables can now be modified after jobs have been submitted, allowing wranglers to change settings and parameters for anything in action. Faster Bulk Submission: The deferred creation of table data during bulk job submission dramatically increases the speed of launching renders. Platform Support Upgrades: Now compatible with Yosemite OS X 10.10. WranglerView Improvements: Now 5x faster, thanks to tuned database queries and the ability to control size of log data. Distributed Rendering Controls for 3ds Max Users: The option to launch a job and then add resources as they become available will improve render throughput for companies leveraging their desktops for rendering. A recent shift in Qube!’s development schedule will also bring new additions to users even faster now. Important benchmarks like speed and stability will continue to see improvements, and exciting new additions like enhanced UIs, greater farm control, and more in-depth reporting are being developed now. Pricing and Availability Customers currently on maintenance and support can download version 6.7 immediately from the PipelineFX ftp site. Monthly subscription licenses are $15/mo. Dedicated licensing options like Qube! Designer (best for Design and Broadcast) and Qube! Unlimited (best for VFX and Education) are also available. About Qube!™ and Smart Farming™ Qube! is an intelligent, mature and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Smart Farming delivers intelligence to production pipelines by providing business-critical insight into render pipelines, maximizing investment in rendering infrastructure and automating manual processes. Qube! works out of the box with all leading content creation applications and is truly cross-platform with all software components available on Windows®, Linux®, and Mac OS®X operating systems. About PipelineFX As the leading provider of intelligent render farm management solutions for digital content creation, PipelineFX provides software, support, consulting and training services worldwide. Qube! runs on more than 30,000 render nodes at over 700 customers in 51 countries and is used to render film and visual effects, post production, broadcast, design, games and education media. Clients include Apple, Arc Productions, Base FX, BBC, Cinesite, Deluxe, Digital District, Dyson, Efilm, Electronic Arts, Google, HBO, Hasbro, L.M.U., Lockheed Martin, Method Studios, MPC, NBC Sports, Next Media Animation, Nvidia, NHK, NYU, Original Force, Pratt Institute, Procter & Gamble, ReelFX, South Park Studios, SVA, Target, Technicolor and many others. PipelineFX is headquartered in Honolulu, HI, and has offices in Los Angeles, London, Portland, Las Vegas, and Vancouver.
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