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tarjepladsen

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  1. I've been wondering about this for the last couple of weeks too. There must be a way to get nice interiors and exteriors, without rendering out to images with different exposures and comping them together later.
  2. I'll try your tips using the Area lights outside the window the next time I'm doing a interior project.
  3. Hey I really appreciate you taking time to anwear this! To make it easier to tweak the GI I gave it all the geometry a white color, and Tweaked it from there. Also turning off the Store with Irradiance map helped a whole lot. But after I tweaked the GI and returned to the textured scene it became a bit "splotchy" again. So I turned Gi up quite a bit and let it render overnight. Took way to long, but at least it looked ok... Think I have to get a bit more familiar with how all the settings affect the scene. Right now I feel that I'm walking in the dark This looks like a good place to start... http://renderstuff.com/irradiance-map-vray-best-settings-cg-tutorial/
  4. Hi thanks for your reply! I know my Settings are quite high, that's why I don't get why there's still spots on the white wall... Suppose I could increase the Interpolate samples for the Irradiance map but that might make the GI more washed out in other areas... I've got a dome light that supplies most of the light for the scene. I also have some area lights on the outside of the windows that are set up as Skylight Portals, and I've checked Store With Irradience Map since it's supposed to decrease render time.... but idk if that makes it more noisy. I'm pretty sure it's not the Noise Threshold since this is more like artifacts than noise...
  5. Hi! This is my first real project where I'm doing interior renders. And I'm really getting close to the finish line, but I need some help on optimizing the Global Illumination settings for my scene. I'm using Irradience map and Light Cache and even with really high settings I still get splotches on the "white" walls. I really would like to get some input on how to smooth out those spots and still keep sharp shadows and precise GI everywhere else. Any help would be appreciated! Hi-res: http://dl.dropbox.com/u/4604241/cam_room_H0401_A_v004.jpg
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