Jump to content

andersbergqvist

Members
  • Posts

    7
  • Joined

Personal Information

  • Country
    Sweden

andersbergqvist's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Hi, im having some strange grain/noice in my rendering & the brick material is reflecting the surrounding (wich it should not). It has a fresnel reflection map, and i tried to lower the reflection intensity with no result. It is also having a bumpmap. Can i make the material completly matte, not reflecting any colours....? Best regards: Anders
  2. Ok. Another question (might be the wrong section, but i give it a try). When i use a HDRI in the reflection GI, the background behind the glass AND the reflection renders out. Is it possible to only render out the reflection?
  3. Ok, thx for the reply. I think i figured it out. Using spherical HDRI only in reflection GI, and then postproduction in PS...
  4. I have done a lot of experimentation, with different glass mat. But i still dont understand how to get those nice glass reflections from the sky. Is it possible to import a bitmap in the model so that the windows reflect that image?
  5. Hello! Im a relatively new user of vray, and are experiencing some problem when rendering windows. Im curios about how you prefer to do your glass reflections in vray so that they reflect the surrounding environment. Is it HDRI, or do you model the surrounding area? How do you get vray to reflect a cloudy sky in a window for example? I appreciate any help, or tip on this topic.
  6. Ok, got it. Increased irrediance map quality, and they are gone. Thx for the tip!
  7. Hi. Im doing some interior renderings with rhino+vray, but there appears black dots all around the material. GI is on, light source vray sun, physical cam. Material is standard white (no reflection). All help is appreciated!!!
×
×
  • Create New...