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e[dub]

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  1. Here are my usual settings when importing models from FormZ to C4D: please post up your best settings - I'm trying to avoi having to invert all faces once the model comes into C4D - it seems that none of the settings can actually do this?
  2. sorry to hijack this thread, but since so many people here use a formZ>C4D pipeline, could you please explain your export/import settings? I've been struggling with figuring out the best options, but have been using DXF lately. The main problem seems to be that the normals are always inverted (even if selecting "inverse faces" in FormZ or "align normals" in C4D import settings. I'm making a new thread about this - please click here:http://www.cgarchitect.com/vb/33338-formz-c4d-pipeline-import-export-settings.html#post231169
  3. I have experienced something similar, and I think it's caused by low reflective caustic settings - try turning off reflective caustics, and possibly refractive caustics as well. I could be totally wrong though, as I use Vray for Cinema4D, and it might not be the same problem, but I thought I'd through the possibility out there.
  4. Does anyone use the Mograph module for their daily modeling/ rendering? It seems like such a powerful tool, but personally I'm not that great at using it. I'm limited to using the Cloner object for either grid or linear arrays of lights, windows, chairs, etc (something that the C4D core module 'should' be able to do, IMO) I'm interested in expanding my knowledge of the module, and would appreciate people's experiences using mograph in the Arch Vis workflow. Thanks!
  5. although I've never used it, I believe the Structure Manager (shift+F9) can do just that.
  6. I'm guessing that the animation looks lighter because of the codec used???... which one did you use?
  7. did you photoshop in all the people? - what kind of image library are you using for the seated people? - I think their placement/perspective generally look good (except the red dress, as mentioned) - good job. You just need to play a bit with contrast, blur, etc to make the people fit in a little better with the render.
  8. Chris- sorry to be off-topic, but I can't help to be curious about your writing style (after having read some of your previous posts as well). Assuming that English is your native language (since you're in the UK, and have a very English-sounding name), I'm wondering if you intentionally write in disjointed sentences without much regard for proper grammar. I mean no personal disrespect. If by no fault of your own you happen to write the same way you speak, I'm sorry if I offend you with my questioning. on-topc: I think the only way to bring back color information in a B/W image, is if you have a photo originally shot in RAW format. Even if your camera was set to B/W the color info would still be there. With a jpg or tif file, no less of a scanned photo, there would be absolutely no color info embedded in the file.
  9. something is really wrong with the brightness of the image - in the areas under the ceiling - is it some weird gamma setting you're using? -
  10. better AA settings. Depending on what kind of an image you're going for, there might be numerous ways this image could improve - but without knowing what you're trying to accomplish it might not help just listing them all in one go. Why don't you tell us a little more about what it's supposed to be, and what kind of atmosphere you're after?
  11. without knowing much about said cladding material, I'd gather that you need a bump or displacement map to go with it in order to generate multiple highlights.
  12. yeah, looks impressive... at first sight. Look into that story a bit more - like reading the comments from other people at the tech crunch site, and suddenly more unanswered questions arise.
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