Hi everybody.
I'm making an isometric adventure game with pre-rendered backgrounds and 3D characters. I'm struggling to find a way to render an orthographic depth pass in vray to occlude the 3D characters as they pass behind pre-rendered objects.
I believe this is the technique used for Pillars of Eternity by Obsidian.
Any help would be greatly appreciated!
Edit: Apologies, I meant to post this in the VRay forums