Jump to content

jameswelch

Members
  • Posts

    38
  • Joined

Personal Information

  • Country
    United Kingdom

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

jameswelch's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Jeff, No takers, I emailed a couple of local colleges/schools as well but received no response. Seems a shame to just get rid James
  2. Jeff, that's a great idea. I will look into it Marcellus, I imagine it won't be cheap - I have approx 4-5 medium boxes but if you're really interested I can try find out James
  3. Hi, I have a collection of 3D Artist/World magazines I no longer have use for. I have a collection of very early 3D World magazines as well some more recent from the last few years. Unfortunately not the discs. I'm decluttering and rather than recylcling I thought I would post on here first in case anyone else may have a use for them or know what I could do with them. If no takers I will simply recycle Cheers James
  4. If understand you correctly I think you can do this using Tools - Grab Viewport - Create Animated Sequence File. As far as I can remember this should create a preview video of what you can see in the viewport... Hope that helps
  5. I've merged in a vehicle to use in the scene and some trees but i'm not displaying them on these draft renders - do you think this could cause it?
  6. Can I just ask what you mean by "draft mode"? I've tried a low Final gather setting and still get same results. I see there is a draft mode in 'advanced' under final gather (No precalculations) but this is disabled
  7. I'm hoping someone can help me really quickly. Just creating some draft renders of a scene. The scene is lit with MR daylight system and an HDR in the environment slot. Does anyone know what would cause these white squares to render and which setting I should use to remove them? Thanks James
  8. My vote goes for Forest Pack, simple to use - fantastic results
  9. Fransisco, cheers for those comments - I have done as you suggested and I think the reflections are already looking better. This is only a draft render, going to set a high quality render going now. Thanks for youor advice
  10. Cheers for that Francisco, some good comments there. I will have a go at adding some trees to my environment to create some more interesting reflections / shadows
  11. Here's my latest attempt, I am now using a dusk HDR, purchased from cg source as suggested but i'm still not happy with the result. I'm using only skylight in the daylight system which is using the environment to light. The HDR is loaded into the environment. Also I still can't get the glass reflections working very well, i've tried using a fall off map but it seems to make the glass look a bit 'frosty' at certain angles. Would anyone have any suggestions or links to a good glass tutorial I could use? Any other comments welcome...
  12. I might actually look at doing this. I was naively hoping to find a free hdri I could use but guess anything I find won't be as good as a bought one. Thanks again for your input
  13. Cheers Corey, I will have a go at the falloff now. Yeah I know it's probably not the best HDRI, this is the latest evening shot I have at the moment (approx 19:00), will need to try and find a dusk shot
  14. Ok, thanks loads for the tips. I'm going back and rendering using HDR as suggested but struggling a bit with the glass. I think i've tried what you suggested but the reflections aren't looking too great (this is a really low res render but hopefully you can still see the glass): Would you mind having a really quick look at the setup for my glass and see if i'm missing anything obvious?
×
×
  • Create New...