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benjaminmoore

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  1. Studio/Institution: personal project Genre: Residential Interior Software: 3dsmax Vray Description: Hi all, Ive had a small hiatus for a year or so and i am getting basck into the biz! I started this last night in an effort to refresh my memory with max/vray. I would appreciate some tips on how to improve the scene. Thanks!
  2. igrass looks brilliant! i'll buy it when i get home, just out of thought hows the poly count for the models in the pack? do they have any other packs for trees ect?
  3. I was planning on using multiscatter, i have forest pack too but im not really familiar with how to proxy objects. ive made a couple of wheat/barely strands to proxy but my ddr2 ram is struggling with the load. i know displacement is a bit heavy as far as ram/cpu usuage is concerend, but do you think that using a mixture of proxy, displacement and opacity maps would improve render speeds? just curious.
  4. im sure i can pick maps that arent perfect for the initial render, but can be corrected when i begin post processing? alot of the lighting will be done in photoshop anyway so would it really be that much of a problem? sorry for my lack of knowledge in this area, ive only really used geometry for my scattered objects such as grass, never really used any other methods.
  5. its for a still, so what do you suggest? using 3d for maybe the first 10 meters then opacity maps for the rest of the scene, the final shot will be fairly wide so i want to put as much deatil as i can into the foreground. would i have to create the maps from the existing geometry? or is there somewhere i could grab some existing maps from?
  6. So i want to make a wheatfield for a project im currently working on, I tried using multiscatter to distribute 3 different strands of wheat, this method was very heavy on my render times. Which of course for anyone isnt ideal. I was wondering if anyone else has any alternative methods i could use, perhaps opacity maps? Thanks,
  7. thanks guys, i had a look at viscorbels tutorials and they helped alot, i knocked out this sceen in an hour or so to put what ive learned to the test, what do you think? http://i.imgur.com/ahBIw.jpg
  8. Thanks guys, my modeling skills are up to scratch its just the rendering and materials where i get hazy, could you direct me to a place i can pick up some nice textures? im using arroway textures at the moment for my wood and concrete.
  9. Hey everyone, ive been using max and vray for around 2 years. Im always dissapointed with the outcome of my work it never seems to be missing something, and because of my lack of exeprience i dont know what it is, it frustrates the hell out of me. any tips for my rendering and post proccesing? would like to have some proffesional input to develop my skills. unfortuatly im at work at the moment so i could only grab an old image i have on my blog, tell me what you think is holding it back, thanks! upload is slow at work ill just provide a link, http://cat-amine.tumblr.com/image/26421988402
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