Hi, I'm doing and following a tutorial created by Ben Tate on CGtuts. I can really recommend his other tutorials if you're green in 3Ds max like me.
I am currently working on "The Lantern" and have come to the video part 3 where he goes from having created a pattern from splines, tossed in a shell modifier and made it into edi poly and then chamfering all edges outer. Here comes my problem. Instead of all the edges get a nice curve of 3cm, some polygons turns in the wrong direction. It is obviously I who are doing something seriously wrong because he does the same thing in the video.I have created it from scratch twice and getting stuck at the same step.
I enclose two screenprints from 3ds max. One before I put on the chamfer and a post and you will see for themselves how it will be? Forgive me for using the wrong terms, have not been using 3Ds max for more than half a year.
Grateful for any help!
// Christoffer Dalkarls
http://www.dalkarls.com