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martinengdahl

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  1. Hey! Thanks for replying, and teaching me how it should be done! The planning part of modeling is something I have yet to learn properly, and this kind of advice is essential: there are so many ways to make stuff with Rhino/GH, but if you don't know how they work correctly it will be hard to make a coherent workflow. Next time I will be better prepared!
  2. Hi! I have a large amount of boxes that need pretty much the same material: one side has a window, the other sides do not. Is there a way to do the mapping quickly or do I need to go over the model box by box? The windows are all on the side facing the camera. See attached pic.
  3. I was going to ask how to go about texturing large objects, but I realized I can read up on that myself. It was just good to know that the renderer treats the model the same no matter the size of it.
  4. Hi! I am an architecture student, an have bee working on a decent sized library the last semester. It is about 75x50x16 meters, and is modeled in 1:1 in Rhino. How would I go about to texure and render this? Would scaling the model down to, let's say, 1:100 change anything when it comes to outcome? Would it be easier to texture (tiling etc.)? Render times? I don't know the mechanics of rendering and physical size, so any input would be greatly appreciated. I use free textures (dont have the time or skill to make my own), and free HDRI (or MDR after having read today's newsletter ). Sample sketch render without textures Cheers /Martin
  5. Any idea what "The students/teachers are eligible for free license upgrades during the 1-year period" means? Do I get an upgrade from 1.5 to 2.0 (I use V-Ray for Rhino)? Thanks for a great site! /Martin
  6. I tried "disable volume fog" in the glass material, and that seems to have fixed it. Will try a render.
  7. Hmm... the glass is now a box extruded from curves, is that different from a solid box render wise? Thanks for the link, going to read it now!
  8. It seems I was a bit hasty... This is a better example of the glass artifacts I was talking bout, anyone know what it is and how I can fix it?
  9. Thanks for all the replies, guys! All sorted and going well :-)
  10. Thanks for all the great advice guys, I got rid of the weird stuff but there is something else nagging me a bit (and has for some time): when using HDRI for my GI, I get these funky circle reflections/refractions on glass surfaces. Look in the upper right corner to see what I mean. Any ideas what this is? I have used several different HDRI maps, and they all end up the same.
  11. I have used it for a month, done about 10-15 tutorials and gotten good results when trying to apply the knowledge to other projects. This is the first time I encounter this problem, which is why Im asking. Thanks for trying to help though :-)
  12. I think you misunderstand the question: I am not asking how to do a good render, I am asking why those artifacts show up? I have done a bunch of renders with vray that look pretty good, but I have never encountered those blotches and jagged seams in textures before; I would like to know why they appear so that I gain knowledge on how to set up renderings in the future.
  13. Heya! Anyone know whats going on here? Im also puzzled by the blotches on the ceiling and walls and so on. I know the bottom part looks crap because I stoped the render :-) Im pretty new to Vray, so I dont know even where to begin looking. EDIT: Im using Rhino 5 and Vray 1.5
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