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sandisnovikovs

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  1. Doah, ofcourse! Dome lights. I completely forgot about them. Thank you, that answers my question! All the best,
  2. Hi guys, I would appreciate your help on this. Say I have 4 chrome spheres in the scene, and I want each of the spheres to reflect it's own environment - season of the year (winter,summer,..). Could I please ask some suggestions on how you can override an environment for each sphere. I know you can have one image in the 3ds max background settings, and enable an override in vray settings to specify different reflection environment, but this would mean that all 4 spheres will reflect say - winter for instance? I want all 4 of these spheres in one scene to reflect 4 different environments. I hope you can help out guys, Thanks!!
  3. Hi guys, I will try to explain as efficiently as possible. I would like to know if anyone has come across this issue. I have a complex interior scene with many furniture items etc. I have my GI set up. Using Iradiance + Light cache. Normally when setting up GI I tend to have material override and use standard vray material. Renders quickly and efficiently. When setting up materials with interior scenes I find easier to apply simple grey material to all objects in the scene and resolve the floor, walls, ceilings, one by one until I get the final look. I find that using material override, and applying Multisub material on glass or particular furniture as I work on materials and textures in the scene are not efficient enough. The problem I have, is let's say I have 40 items in the scene. 10 of these items have wood finishes, glossy white materials, gold finishes etc. ( resolved items). 30 remaining of the items are still to be resolved. I will apply a vray standard grey material to all remaining unresolved 30 objects in the scene. When I render the objects that have the vray simple grey material applied to - return black in render! I don't understand why? What I find strange is, if I apply the grey material to one of the 30 objects it will render fine! If I use the same material in "material override" slot t will render fine - all scene will be grey. It feels as if there is a "limitation" to how many items in the scene can have one material applied I kept adding and adding one by one, untill I got to lets say 14 items with the grey material applied. Then I applied to 15th item, and boom, the grey material becomes dark (but not black yet!). I apply the material to 16th, 17th 18th item - gradually render returns darker grey until finally I have reached the "limit" and it returns black to items with grey material! I don't know if I have explained the process and problem well enough for you guys to understand. I hope I did. I really look forward to your replies and see if anyone has come across the same issue. Vray 3.0.7, In scene - vray sun, vray sky, sky portals in windows. windows 7 64 bit with 32GB RAM. Any ideas, please, I find this very strange. All the best!
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