Hi, i just imported a large terrain model from Civil 3d to 3ds max, and uset populate terrain script. Because of the roadmodel beeing placed, i needed it to be 1m pr square. To fit it with the terrain.
Now the model is realy heavy, and i whant to split the terrain up inn sections, so i can hide parts of it while working on the model. Is there a spesific way to do this? Whant to keep my model as much as i can as an editable poly.