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benjaminbogaert

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  1. Just so you guys know, there is a new stock now, with a discount that ends today. I'm glad I got the book, although i'm kinda disappointed with the actual content. His art is absolutely amazing, but if anyone is planning on buying the book to get some less known information about how to do something should walk away. If so you'r better of saving the money and spending it on a tutorial from Grant Warwick.
  2. Not a bad image, few things that jump out ( for me ): Make your floor more crisp, reduce the blurring in your texture; filter :off. Floor: slightly less reflection, slightly reduce the bump. In your vray camera settings :press vertical tilt. Put some flowers on the table, a lamp perhaps. And there is some weird AA going on on your couch. Best of luck; post update
  3. Even though, most here will never admit the use of the program, I suggest you buy Solid Rocks it's cheap and perfect for renders. I use it for draft, preview. Or what I used to do, buy interior tutorial from viscorbel, and take the preview settings from that.
  4. I really don't understand Solidrocks render settings, I use it mostly for test renders, because I can set it at draft and preview, etc it saves time. But I recently started looking at those optimize vray render settings using sample rate. When I look at the sample rate of Solid rocks its all red, from my understanding, it shows that it's actually oversampling my image which in turn would INCREASE render times, yet it doesn't; strange strange stranger. It's funny how everyone follows the same path in terms of learning the art of archviz. I used to wonder the internet looking for the best AA filter for that particular scene, that's the time I used Alleso's tutorial's, then I went to Viscobel ( still do ) and now I remove AA because you really don't need it.
  5. Really? I haven't seen any updates on the site regard a re-print. I sure hope he does.
  6. I had something similar like this a while back, I think I fixed it by turning off clamp output.
  7. Either this is some weird form of personal advertisement or you are relatively new to 'realistic" looking 3D. This is obviously 3D; and tbh it's not that good 3D. Terrible texturing, skewed camera settings, and look at the floor where it meets the walls...
  8. I would start by rotating your HDRI, right now your light is coming from behind your building, or at least that's how it looks like judging by your shadows. That's very boring, try to rotate your sun so it gives you nice contrast between sides, some nice shadows, at a bush behind your camera stuff like that. Your main material from your building is white, maybe add some extra bump and perhaps a fallof. Hopes this helps.
  9. I see, i'l contact the company who does the prints and i'l see! Thanks for giving me a general direction though.
  10. Well it's the first time i'm doing a large print like this, so i'l have to hope for the best. Thanks for your quick reply btw!
  11. Juraj Ussualy I completely understand you, but you lost me at this one. Could you explain it in layman's terms. It seems that you are right, I'v been googling and some even say I can go as low as 12DP. So i'l stick with 30DPI, no need to waste extra time if it isn't necessary.
  12. Thanks for the replies so far! It shouldn't be a problem then. I'l take 5000 width just to be on the safeside I guess, my biggest worry was this 10k+ render.
  13. I suspect 2-3 meter viewing distance, 5 top.
  14. Its for next to the road, on a plastic banner - I used billboard but I meant Banner. I like that region script, but isn't this standard available in Vray? 30 DP seems very small, but I'm more interested if the resolution is correct, I have been reading that even resolutions around 9k are more then find for large banners.
  15. So I searched the forum for similar threads regarding large print renders, but couldn't find my answer. I'm asked to do a render for a billboard that needs to be 2x3 meter. Translated at 100DPI that would be 11811 pixels wide and 7874 pixels high. This seems ridiculous high, and not sure my machine can handle this. I have quite a lot of vegetation but I managed to reduce it using vray proxy. I also know I can save RAM by saving the an Irradiance/lightcache map. But is this resolution correct or am I missing something? And any advice would be much appreciated. Thanks
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