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etayu

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  1. Of course,but it still have to calculate a lot of opacity map and it take me a lot of time.....
  2. Recently,i'm working on an architecture animation,and i find out rendering a cluster of trees with VR2side mtl is very painful.... the tree that i use have at least 80,000 polygon My question is which is the best solution for trees in Close-up and Long Shot?and it must be realistic. Thanks!
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