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Creating multiple holes on a plane


hoseinasadi
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Textures.

 

Diffuse map ie a jpeg of the image you require.

Opacity map ie black and white map of the the same.

The white part will be visible, the black part will be see through.

 

phil

 

Yea Ive actually want to model the holes rather than create the illusion of them in render. Thanks for the tip tho :)

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Maybe ShapeMerge compound object?

 

knowledge.autodesk.com

 

EDIT: You are not going to end up with a clean mesh with circular holes in it unless you polymodel it:

 

plane with holes.png

 

EDIT2: ProBoolean can create an acceptable mesh with the 'Make Quadrilaterals' option. I forget about that tool, been quite some time since I've used it.

Edited by beestee
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Sometimes the easiest way is not the obvious one :)

Glad it worked for you :)

 

true that. One more question tho, If I was to do that on a more complex geometry, then what would be the solution? say I have a car model and I want create several hole on the rear side.

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with the proboolean approach, you can create a plane with many subdivisions, not overkill though, and get better results. also with proboolean have a look at the planar edge options and look for "remove all" and change that to "no edge removal" that can sometimes help.

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