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Can I set a render (draw) distance in 3ds Max / V-Ray?


Roodogg
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Hi everyone.

 

 

I'm rendering some large expanses of grass with Autograss and I want it to fall off at a distance just like it does in a computer game - much like the 'dim' setting on the v-ray material, but to control the entire object / materials visibility. Mainly to save computation time but also because the texture underneath is more random and actually looks better at a distance.

 

 

I've tried filling the opacity slot with falloff /distance blend but it seems to stall the rendering even more.

 

 

IMO, the 'Renderable' checkbox in an object's properties should have a dim setting itself, but is there any way to do this in MAX / Vray?

 

 

Thanks in advance.

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