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Glass rendering problem


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Hello Friends!

I have big problem: i have excellent glass material for Vray 3ds max. In that visualisation you can see that the glass material (right side) is almost photorealistic (maybe too thick).

https://pl.pinterest.com/pin/446137906813535355/

I have the same tex applied in my model, but this is exterior visualisation and it renders totally green with some translucency and reflection. I have no idea what causes this effect: lightning or geometry. The fog multiplier in glass mat. is 0.05 and color is very very pale green- almost white. The two-sided option is on. Help me please :)

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I checked all settings: mat. settings, gamma, global illumination... I don't understand why I have good glass render in first render and then green material in exterior scene. I'm using evermotion archexteriors so the settings must be good.

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More like "Eh, Rhino" or "Eh, .3ds". Vray materials usually works best when geometry is modeled in a way that makes sense, and usually when importing architecture/geometry (i have to import .3ds from Archicad all the time) the geometry is not logically structured/really weird. For example when importing from Archicad through a .3ds format, even though you created a solid box with one material on it, it comes in as one object but with all the quads "loose"/the edges split, so it is not a closed volume. Drives me mad most of the time.

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