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FluidRay RT 1.1.5 Released


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We just released FluidRay RT 1.1.5, you can get it here: http://www.fluidray.com

 

 

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This version brings a ton of exciting new features, focusing both on usability and performance:

 

  • Updated ray-tracing engine to Embree 2.5.1, resulting in much improved performance
  • .STL format support, widely used in jewellery design and product design
  • Camera import
  • Objects are imported as separate entities when importing scenes (possibility to move or delete them individually)
  • Instance importing
  • Much improved .FBX import, greately enhancing the process of exporting from 3dsmax / Maya and importing in FluidRay
  • Bigger and much faster material/texture preview in the Browser
  • Background image opacity
  • Objects can emit light also non-uniformly, based on a texture
  • Much easier normal map import as regular textures
  • Vertical/Horizontal shift/tilt for cameras
  • Mixing different environments together
  • Increased responsiveness of Outliner and Graph Editor, especially when loading complex scenes
  • Shade 15 integration support
  • Increased available memory
  • Bug fixes

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