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warning: "camera matrix is not orthonormal and max compatible shade context is on"


valeriaospital
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Hi!

I am new to 3dmax. I ve got 2016 3dmax and Vray. When I try to render I get the following warning: "camera matrix is not orthonormal and max compatible shade context is on" and I get a black image.

I have read I should uncheck the shade content on system at render setup... but I dont seem to have that option.

If anybody has any clue of what is going on It would be much appreciated!

Thanks!

valeria

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  • 4 weeks later...

You may have a camera correction modifier on a regular camera or the build in VRay is not working.

Check your camera, if it is VRay, then un check camera correction. If it is a regular Max camera then delete the camera correction.

 

Max 2016 should have default new Physical camera, but sometimes when you import old scenes or scenes from other people , legacy cameras may load with them.

 

A quick way to fix it, would be.

go to the camera view, then hit P this will change to perspective view, but will keep your point of view, then hit Ctrl+C, this will create a new camera in the same position.

Then do a test render, it should work fine now.

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