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V-Ray RT 3ds max pflow problem


damianchase
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Hi, thanks for reply, this is rendered with the production renderer.

 

I have also tried to create the cloud manually and with a preset and the same thing happens in both instances.

 

I suspect its something to do with the shader material, although it says on the V-Ray website that particle (pflow) is supported by the Vray RT GPU.

 

(The cloud renders normally with V-Ray Adv)

 

Is this a problem with the setting in Vray RT GPU? or is it because of an unsupported featured and nothing can be done about it?

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