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lale81

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Everything posted by lale81

  1. It isn't brick texture.
  2. 1-st image I used here Cartmol rol, but it lost its sharpness, because of fixed rate sub.=4. In 1-st image I used: 1. very high GI 2. Fixed rate=4, Rand 3. Object outline 4. G-Buffer=1.3 5. Enviroment 6. QMC Sampler amount=0.1, noise threshold=0,001 7. Filter = Catmull-Rom In 2-nd image I used: 1. very high GI 2. Adaptive subdivision min rate =0, max rate=3 Threshold=0.001, Multipass 3. Object outline 4. G-Buffer=1.3 5. Enviroment
  3. Thanks. But I used here Catmull Rom, but it lost its sharpness, because of fixed rate sub.=4. In this image I used: 1. very high GI 2. Fixed rate=4, Rand 3. Object outline 4. G-Buffer=1.3 5. Enviroment 6. QMC Sampler amount=0.1, noise threshold=0,001
  4. I have a problem with Image Sampler. While I’m using high subdivision the building is losing its sharpness. While I’m using low subdivisions its looks normal, but then glass curtain walls are losing its quality. In this image I used Fixed rate: subd =4 , Building looks soft and the glass curtain walls looks rough. While I used Fixed rate subdivision=6 , glass curtain walls looks well, but then building was too soft. I used other ones they are also makes buildings soft. How I can control it? Pls help.
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