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vectormodeling

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Everything posted by vectormodeling

  1. wow. i'm a jerk. i didn't even see the rest of this thread. now a few years later i'm back. gonna try to be a little more active in the community this time. glad to see everyone keeps doing awesome renders even if i zone out for a while!
  2. i don't think it is though. i'm using os x w/ 3gb of ram. when rendering the scene w/ trees and geo_grass, ram usage only goes up to ~500mb. its just the render speed the dives.
  3. for most of my exterior renders, i have been using simple geometry to create grass rather than displacement. i prefer doing this because it allows the grass to be aligned in directions other than straight up, which is the only option with displacement. generally, a blade of grass is 3 triangles, the scene contains ~500,000 blades, totalling ~1.5 mil triangles. maxwell has no problem rendering this. however, as soon as i introduce some instanced trees into the scene, the render speed plummets. it is very odd, because i can render either the heavy geo grass or the instanced trees. both of those will render fine seperately, but when i try to render them both in the same scene, the maxwell benchmark plummets from ~20 for either scene by itself, to ~0.8 for the grass w/ trees. i'm wondering if anyone has had any similar issues. the only way i've found to resolve this is to use displacement grass any time i want to use trees/plants in a scene. attached are some images showing the renders seperately, and together. sorry for the red default mat on the trees w/ grass_geo image, but it just reiterates my point that even with a single material for the entire scene, maxwell can't render heavy geo grass w/ heavy geo trees. very confusing. thanks.
  4. the grass IS too big and not dense enough, i really should have 6 million blades of grass, not 1, but my computer would choke. maybe i'm going about this the wrong way. i cover up the lack of density with larger grass blades. "fancy" was kind of a joke, perhaps a bad one. it should be read "spartan and utilitarian". the html components are put together all in GoLive because i don't know HTML very well and i don't really want to deal with it right now. the only intro my site will have is all the gui elements moving on screen from off screen. its unskippable but only 5 seconds, so hopefully people will be cool with it. attached is a screen grab of my flash site layout. clicking on the image of the right will bring it up full screen in the same window. i just have to finish coding the menus, they all animate out and back in (quickly of course), but they're multi tiered and confuse my simple coding know how. flashsite grab ActiveX thing? don't know what you mean but please help me figure it out if you can? the html components were composed in GoLive CS2 on a mac. i tested it on my windows machine, but i'm really only a web designer by night so it could have a million things wrong. my bad. all the images in the arch gallerys are 1024x768. thanks for all the comments. peace.
  5. grass is polys. 1 million blades. each blade 2 polys, 3 tris. render w/ maxwell. no textures except for on gass and the ground beneath it. peace.
  6. please check out this render from a recent arch viz project, and my portfolio site. feed back always welcome. thanks. render: http://www.vectormodeling.com/brady/bradyImages/mx.1.74/6b.jpg site: http://www.vectormodeling.com
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