wow! a quad-CPU system!
definately not smart to use it as a WorkStation, as most of the time we'd be building our scene, having all those cores just sittin' there idling, adding to the power bill, still..
i wouldnt even use a dual-CPU system as a WS.. it just doesnt make sense to me when we've got things like Distributed Rendering..
i'd even settle for the beefiest dual-core (single-CPU system) i could find, then sending all the rendering work to the slaves..
lookin' at it closer im not sure it would even be a good idea to use the quad-CPU as a slave.. obviously its very expensive, but on the other hand we'd only be gettin' 1 set of RAM + 1 motherboard + 1 PSU, as opposed to double that for 2 dual-CPU systems.. anyways, it would be a matter of doing the math..
again, "Distributed Rendering"..
lookin' at the link in the first post, what catches my eye is the following:
sure the quad-CPU system beats all else.. but look at for instance the [Dual CPU] Intel Xeon X5650 @ 2.67GHz.. if u get 2 of these systems u'd be matching up to the quad-CPU system in terms of cores, but ending up costing less n even performing better according to the scores on that chart..
now this is just an example, im sure there r even better ones..
im not so much on top of things in terms of CPU roadmaps n stuff, but now that we got the Sandy Bridge i suspect they'll be making Xeon versions of it?