I've just started testing out RT GPU rendering for the first time and I seem to be getting excessive render times (8 hours) to produce near noiseless images (max. noise 0.02) for relatively simple interior scenes. Obviously with optimisation vray adv can outperform these render times ten fold.
I believe I have set everything up right in RT:
CUDA,
in process,
coherent tracing,
max render time 0,
ray bundle size (512),
Rays per pixel (128),
Trace Depth 5,
resize textures,
disabled probablistic.
I'm also using light cache (+glossy rays).
I can see that material / light subdivs etc aren't applicable so I'm wondering what could be the cause of these excessive render times - or is this expected??
Workstation config:
Titan X
5960X
64gb ballistix sport
3dsmax 2016
vray 3.3
FYI. We had anticipated using rt as part of our sign off process & purchasing another titan x but we're unsure if it is a wise choice now... Any comments / advice etc will be appreciated!