Hello everybody, that's my first post after having followed this community for some time as a visitor. So thank you all for having me here!
I'm opening this thread to get some feedback about the rendering workflow I want to reach.
I'm a Sketchup user, and for many reason I decided to make Skp my 3d modeling tool. I have been using Vray for Sketchup for some time getting good results and falling in love with the possibility of rendering the model inside of Sketchup.
But now I am facing, as many people do, the limits of using a 32bit software, being unable to manage complex geometries, spending hours waiting for my render to start, etc. (that's an old topic!)
Even though I know that the new Vray 2.0 for Sketchup features proxies and a real time rendering engine, I want to try a new workflow, creating most of my model in Sketchup and exporting it to an other software (and therefore rendering it there, or if needed adding some complex objects like trees, etc.). Everything still using Vray if possible.
So I was thinking about two options:
- 3DS MAX + Vray (e.g. 3ds max 2013): I've never used 3ds before, but I know it's a solid software used worldwide.
- CINEMA 4d + Vray (e.g. C4D release 15): I've already used C4D for rendering with it's own engine, but never tried with vray.
What is the best choice for you in terms of rendering quality (I aim to photorealistic rendering)? What's your own experience about this kind of workflow?
My "dream" would be being able to apply and map the textures with sketchup and then work on reflections, refractions, etc. with Vray inside the rendering software. Is it possible? (I tried with 3ds but I still haven't figured out the proper way)