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  1. I have texture that's a .dds file and it appears (if I look at the thumbnail in windows explorer) to be very pale. When I import it as a bitmap and choose 'use system's default gamma' the little preview looks full/dark/correct. In the Vray material editor it looks pale. In the viewport it looks correct/dark. In the Vray RT it looks correct/dark. If I click 'view image' within the bitmap controls is also looks fine. But... when I actually render it goes back to pale. Tried messing with the output and adding a col correction and playing with the gamma - doesn't do anything.
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