Jump to content

Search the Community

Showing results for tags 'dirtmap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. Hi all, Please could you help. I am trying to create and effective brass. I am doing this in principle by having a black diffuse colour (for the reflections) on the surface;a reflective layer with a falloff map for a range when material changes, and a Glossiness of 0.7 Attached is a screenshot of current issue.'Side two' shows promising results, black reflections etc.However as you can see it does not pick up the table lip profile. In order to get this shown as in Side 1 I had to add a dirt map to the diffuse layer (which was the black reflections) however this then cancels the effect of the black reflections. I have tried two diffuse layers one for dirt (in the transparency slot, and one for the black reflections to allow one to bleed through. However, this has not worked at all) I hope this makes sense. Any urgent help would be so appreciated. Thanks.
×
×
  • Create New...