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Found 2 results

  1. I'm making a interior scene with a single HDRI light and exterior portals (excluding glass object). I've got some weird glowing edges and some dirty edges. By the way checking Retrace in LC makes some of the glows disappear but all my image get dirtier and my render time increase like three times. Increasing LC subdivs and sample sizes, makes the glows disappear but my shadows get darker and the edges dirtier. My wall material is a simple white. I attached my V-Ray settings.
  2. I'm fairly new (2 weeks) into using V-Ray, and sure this might have been discussed before, but I couldn't find anything in this forum. Anyhow, I'm creating a white on white animation for a transition sequence and during one of the segments, there's a splotchy shadow that starts to build up like its some sort of viral fungus. I'm curious if there's a certain setting, checkbox, or number that can actually make this shadow look natural, smooth and pretty? Most settings are set pretty high and I'm using only one light (VRayLight on Plane setting). Attached is a couple screenshots with the shadow area highlighted. I also attached current settings of the V-Ray, Indirect illumination, and Settings tabs. I'm on 32-bit 3ds max 2010 SP1 and V-Ray Adv 1.50.SP4a Thanks!
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