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Found 2 results

  1. Hi Everyone, I'm having a bit of a nightmare with distributed rendering. I've got Override mlt on, with glass excluded for this test pass. The glass is very basic, just a transparent material with Max's falloff map in the reflect channel. Could anyone tell me why the difference in the results? Thank you https://ibb.co/ciR5dH
  2. is quite a complicated topic title for a very simple question I own 2 pc's: a pc1 with i7 920 and a pc2 with i7 950 and i am planning a new ws with an i7 4960x now my question is on a distribuited render how 6 cores of pc1 and pc2 can help the 12 cores i7 4960x If I am correct I will display 28 different threads with different speeds. is that correct? do every cpu will generate their own thread with different velocity? does have sense to build up such nodes with 2 similar machines and one most powerfull with hig end cpu? I posted here cause i think is more vray realted and vray cpu usage related
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