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Found 5 results

  1. Hey Folks, I just started with vray 3 for Rhino. They changed the color-mapping options and also refection subdivisions don't seem to work as I am used to from 2.0. These issues are resulting in the white dots in reflections, that i could normally very well avoid by using the "subpixel mapping". Has any of you some suggestions how to target that? many thanks!
  2. I've been having this problem now with this rendering. It's basically that on the walls and some other things like desk are appearing those little light spots. I'm attaching a picture with the settings I'm using:
  3. I've had this one come up time and again but never to such an extent. Settings are rather high with a min subdivs set to 16 and a multiplier set to 2.0. I'm not sure if it's just the general effect of strong lights affecting reflective surfaces but it doesn't look very nice. Suggestions?
  4. Hello everyone, I don't know where should I introduce myself so here I am my name is Martín I'm an architect from Argentina. I want to learn from this great community and share my experiences too. I'm just having this issue using 3Ds Max 2013 and Vray 2.30.01. All the materials are vray mat and lights are a mix of vray lights, vray sun and ray traced omnis. Sometimes when I increase light cache subdivs everything gets burn. :confused: This is a low quality 1000*500 pixel fixed sampler and no filter test image. Do you have any idea of what could be doing this? Thanks!
  5. Good Morning everyone! Im having a strange problem with a render... I'm getting very strange black an white "artifacts" showing up in my render. The strangest thing is that they are only in one area, and if i re render the same area over and over them move, slightly, but they do move... Iv been using V-ray for about 6 years, and this is the first time iv ever seen anything like this... Has anyone had a similar experience? Any one have a fix for this? Any help will be greatly appreciated... Thanks:)
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