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  1. Hi, a little stuck here. I'm working to visualize a seastead concept which involves floating architectural "bowls" within the ocean. Some of these have lower levels of water within them. I want the ocean to be volumetric if possible, since the viewer will be able to see through the walls of some of the bowls into it. (Note that the bowls are not completely rounded as showed below, so remodeling everything is NOT desirable.) I thought this would be easy. Simply model the bowls with some thickness to them, then boolean subtract the bowls from a giant "ocean box", then delete the inside-of-bowl water part.... well, not working out as planned. Using regular "boolean subtract" sort of works for the first shape, but as soon as I try to subtract other shapes from THAT one, the geometry goes haywire, and instead of getting bowl-shaped indentations, I get no indentation at all. Proboolean is even worse. I simply get a dialog box error saying "invalid boolean" when I try to pick Operand B. I keep hearing that booleans are bad, that they're sloppy, nobody should use them, etc... but what are my alternatives in this situation? Should I invest time into learning fluids in Max? Because this is a still water scene AND not an animation, I'd assumed it would be unnecessary. How else would I go about "filling in the cracks" between structures? Thanks.
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