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Found 3 results

  1. I have a custom mesh with an environment fog within it. I am trying to get a nice gradient transition at the edge of the bounding mesh that the regular gizmos afford. Yet no matter what I set the "Gizmo falloff radius" to, I am unable to get that falloff. (I have ticked "per gizmo falloff enable" in the VrayEnvironmentFog nodes rollout, as well as setting it in general parameters. There does seem to be SOME difference between a crazy high number and zero in "gizmo falloff radius" but it's just lower fog opacity all through the bounding mesh. I have also tried adjusting max steps, falloff mode, merge mode, and ticking "deep output." Through this, the sharp transition at the mesh gizmo edge remains. Any idea what's going wrong? Thanks in advance.
  2. Hi, I need urgent help, I´ve been having this very big problem with my 3ds max since version 2016, now with the 2018 version is the same and I don´t know why this is happening. I´ve been trying anything you can imagine but nothing works. I´ve already upgraded everything to the latest version, everything but Windows, and it´s happening on every machine that I use, it is like the file gets corrupted once it happens. The point is that when I hit any object in the scenes, suddenly the gizmo or the UCS going very far, the pivot point of the scene loses, then I have to switch viewports and press Z to get to the center of the model, this doesn´t happen when I look through a camera. Just now, I´ve added a vray proxy and it doesn´t happens. I don´t know what to think. I´ve tried to attached a video but I can´t do it. I need urgent help please, I´m in the middle of something important! Thanks in advance.
  3. See jpg for my problem. Is there any way to change the text colour from yellow and the size of the text. I would prefer to have it red because yellow in my opinion has to be the worst colour to have text in any application. PS. I know I can view the transform box Any help I'd be grateful thanks.
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