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  1. Hi everybody, Am working on my first project on an animation of a golf course, its gonna be pretty big and populated with tress, waterbody, bunkers etc etc. I have couple of questions regarding modeling and using vegetation. First question is, what would be the best tools to use for the modeling of the course, the bunkers are really an interesting parts and making them look realistic is very crucial for the overall project. I dont want to involve much hi-resolution mesh since it would add to the rendering time. I guess I have to emphasis more on the texture painting. My second question is, what will be the suitable vegetation tools for the project. I am thinking to use onyx for the closeup and far-off trees with a combination of few xfrog in the closeups. I would really like to see some suggestion on the overall project, Thanks in advance
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