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Found 12 results

  1. Hello I work in interior design and I spend 70% of the time in creating the scene, 25% rendering and 5% postprocesing in Photoshop. Because I don't only render, I need some power for viewport performance too. I'm currently using SketchUp with VRay but I want to make the transition to 3dsMax with V-Ray. I want to buy a new system and the budget is about 1000 USD for the entire system. The question is: what should I focus on, GPU or CPU? Should I go with an i7 7700k or Ryzen 7 1700 and a GTX 1050 or weaker, or should I go with some i5 and a GTX 1050Ti or GTX 1060. I found various benhmarks here, but they seem to contradict each other. What is your opinion? Thanks!
  2. Ok so at this point it just seems that the higher the Cuda Cores, the better (clock-speed as well). But would a GTX 1070 be enough for fairly complex Rhino renders? I am always tempted to go higher like, say, a 1080 ti because it has like 3500 Cuda Cores. On the other hand, there are some great laptops with a 1070. That way I can use the laptop as a desktop and I will have the option of portability.
  3. Old Pc Specs : i5 3450 3.0ghz asus P8 B45 Motherboard 8 Gb Ram , 1600 mhz Nvidia GTX 960 4gb New PC, system 1 : i7 4790k 4.0 Ghz DDR3 32 Gb ram Motherboard can get any of them : Gigabyte GA-Z97X-Gaming 3 or Gigabyte GA-Z97M-D3H or Gigabyte GA-Z97X-Ud3H New Pc, System 2 : i7 5820k any x99 motherboard DDR4 32gb Ram Gpu : Gtx 970 4gb * 2 (two cards) or GTX 980 ti 6gb Smps : Looking for atleast 750 Watt or more (Future Gpu upgrade) Sof use : Maya, mental ray, vray , Blender Cycles, Zbrush , Nuke, Photoshop
  4. Hi, I'm building a machine for several 2D/3D programs, but 3DS Max is my current bottleneck, so I want to tailor my hardware to it. Here are my top priorities, in order of importance: 1. Viewport performance with thousands of objects. I would regularly be working with scenes that have ~10 million polygons, as well. (I use instances where I can, but lots of unique stuff in them). I want to minimize viewport lag and the need for bounding box substitution. I also want to conquer the distracting "flickering" (flipping back and forth between wireframe and realistic mode). 2. Quick preview renders. I don't care as much about final render speed, as that's something I can get up and walk away from. I spend 95+% of my time in the viewport building scenes. What I really want is fast preview renders, nitrous, IRay, etc... Things I care about somewhat: 1. Final render speed, should I go the GPU rendering route. I currently use Mental Ray but am thinking of switching to Vray soon. 2. Power consumption 3. Bang for the buck. (Performance is important and I'm willing to spend 1K on a graphics card, perhaps a little more. But if I'm only getting a barely noticeable performance bump for twice the price, then I'll go with the cheaper option.) 4. Photoshop performance/compatibility. This is one of the reasons I wish to stick with Nvidia (I use the Nvidia GPU accelerated features frequently as a heavy duty PS user.) Things I don't care about at all: 1. Animation rendering/performance 2. Fluid dynamics, particles, etc... 3. Longevity 4. Gaming Things I'm not sure whether or not I should be caring about: 1. Error checking (apparently Quadros are better than this). 2. Heat (does this slow down performance?) 3. "Accuracy" - this is a term I've seen thrown around among heavy Autocad users in reference to Quadro superiority, though with what appears to be differing definitions. I'm 95% sure this isn't a priority to me, as I'm dealing with concept art/matte painting and not precision-based software. General questions: 1. If I opt to not collapse most of my modifiers, what part of the graphics card handles them? I had assumed that extra processing (CUDA) would play a bigger part of this is the case. 2. Am I correct in assuming that I don't need much memory on the graphics card for viewport performance? I read somewhere that the viewport doesn't consume much, maybe edging on 2GB, so 8GB would be WAY overkill. 3. Is there a hypothetical situation where a large scene could be opened by the Quadro but not by a GTX? Information about my current build (subject to reluctant change, as I already have these parts): Processor: Single quad core, i7 4.0GHz). I read that viewport performance favors less cores with more power per core. 32 GB of RAM. Motherboard Hard drive Not sure if other info is relevent. Oh, and I'm using Max 2014 but may upgrade to 2015. -------------------------------------------------------- Nvidia Quadro k4200, GTX 980/970, or something else...? So I was going to buy the Nvidia Quadro K4200, because I was told that its drivers supported better viewport performance. However, I saw many users on various forums say that they were not impressed by the viewport performance bump it provided, and that it was negligible. They were in the "GTX-has-much-better-specs-for-the-price" camp. "Team GTX" I've then seen people with the viewpoint that specs don't matter at all, and that it's "all in the drivers." ("Team Quadro") They proclaim that Quadro's superior drivers make a dramatic difference in Max workflow, and is totally worth the hefty price. They also say that there are important hardware differences as well, that it's not just optimized Quadro/throttled GTX drivers. "Team GTX" then counters that this USED to be true, but that Quadro and GTX have converged in recent years. They give anecdotes on how well their Many of the benchmarks and discussions online are either outdated (Quadro NON-Kepler series compared, for instance), or they just compare just gaming cards/workstation cards without crossover. I've used head-to-head benchmark sites which show the GTX 980 being superior by a wide margin. But again, the benchmarks seem to be targeted at gamers. Further complicating things are the GTX 970/980 vs. the Titan. It seems that there is little advantage offered by the Titan to justify the price for me. -------------------------------------------------------- I'm new to this sphere, so I don't have much trial-and-error to draw upon, so any guidance would be greatly appreciated. I hope I brought enough specifics to the table that this won't be seen as a generic contribution to the debate.
  5. Hi people, I'm planning to buy a laptop for 3ds max, vray renderings, as i travel a lot. i'm confused to get the right configuration. My budget is under $3000, which narrowed down to two models. ASUS ROG G751-JY and MSI GT72 2QE DOMINATOR PRO:confused: ASUS with 24 GB ram, 4 GB GTX 980M and MSI with 32 GB ram, 8 GB 880M. which one should i go? which one will be more stability? any other laptop suggestions also would be great. Kindly suggest.. Thank you.
  6. Hi , I would like to know what the RAM on the graphics cards do in GPU render with Vray . I want to buy the new GTX Titan X for Vray RT ( 12gb ) Or the GTX Titan Z , but is really expensive Thanks
  7. Budget of about 1100 bucks total. Main use for archviz (3DS & Vray) + Adobe CS6 suite. Other components already chosen Total for whole system without GPU = ~$850 i7 4770 3.4ghz 2Tb HDD 16GB 1600Mhz Ram 650W PSU Cheap Case I've found a GTX 670 *USED* 4GB for 300$ and i can get a Quadro K600 for $200 NEW. Which will be best for all round use in 3DS and Adobe stuff, with viewport performance of high importance. Possibly will want to use Vray Active shade also, but the use of Vray RT is doubtful whilst not being something i want to completely rule out. Any advice would be appreciated!
  8. I hesitate between GTX 770 2GB and 4GB for 3ds max landscape scenes - do I need more VRAM and what exactly does the VRAM - will it improve the rendering time or the viewport speed - the differences in price is not that much but some says that when it comes time to use it, the GPU will be so slowly that I will have to change it because it`s 256 bit. Also what do you think about two GPUs x 2GB - as far as I know it does not improve the rendering time by 100% (/2) but about 70% and it`s better not to use them is SLI when rendering, but will a two GPUs in SLI mode improve the viewport speed? Thanks in advance!
  9. Hello, I have two topics I need some advice on please. They are sort of linked. I currently have a twin Zeon machine I am using, but am wanting to move this to be my renderer and build a working machine for modelling & test renders etc. 1. I need to make a decision on the graphics card. Do I go with a couple of GTX cards or a Quadro? Is it all about the CUDA, the more the better? I am wanting to get the best performance in VrayRT as I can. 2. With my work now being spread out over more than one machine. I am wanting some sort of network storage/server. However I know nothing about this other than I want to be able to have 2-3 machines all reading/writing and rendering etc from the same drives. (With one of the drives providing media to the rest of my house). I'm not sure if just a Nas or an all in one server/storage device would suit me best? Is windows server hard to get your head around for a novice? I have seen a few with that installed and it's a bit off putting atm. I would like to spend around £500 -($7-800) and have 5-8 drive bays if possible. Any recommendation or insight into this would be a great help. Cheers Adam
  10. Hi, I saw on the EVGA web site that there are different models of the Titan. What is the meaning of having different models of the same card? thank you
  11. Hi! I just want to know which graphic card in better for rendering with Vray (3ds max). Kind regards, David
  12. Hi, I want a laptop that edit and render large files(in 3dsMAX,Rhinoceros, AutoCAD). I dont want buy 5000$ nvidia quadro laptops because gtx and firepro series have same gear also cheap. What should i buy? Thanks anyway
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