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  1. Hi There, We've commissioned an artist to deliver photo-real fabrics but after many rounds of test renders, we're unable to give feedback that results in the fabrics looking photo-real. See final images for bedding reference. Everything in the renders is to a high standard however, the bed and footrest are missing that final 10%. We feel it's a material problem although, the reference fabrics have both crisp and smooth folds so this might also be an issue? To us, there's something in the way the CG fabrics are reflecting light that looks 'CG' to us. And yes, crisp, white bedding is probably harder to deliver but the footrest also exhibits a softness or blurriness that doesn't feel right (view at 100%). Does anyone have feedback that might help the artist understand why the fabrics don't look real? Hope that makes sense and that this kind of post is allowed here. We have a lot of respect for the artist and want to work with him for all our shots but just feel he's missing some specific technical direction on the fabrics we're unable to provide. Kind Regards, Ben
  2. Hi everyone, I am working on a project with cylindrical shaped window system and the vray glass material is making it look like a mirror on the sides. Its a 2 panel window. I would love to have those reflections, but I want them to be see-trough. I attached 2 examples. One has the refratcion IOR set to 1.51, and it makes the windows look like portals, with no light passing trough. Second one has refraction IOR set to 1.01 and it makes a better result, but doesnt make reflections on the side. Glass IOR should be 1.51, but it just doesn´t seem to work right. Is there another way or a setting I missed to control those side reflections to make them see-trough except on the very edges? Please help
  3. Studio/Institution: Personal Genre: Residential Interior Software: Blender, Photoshop Description: Hello everyone, This is my first serious attempt to put my work out there. I am trying to learn Blender as it is a free software and I believe is as much powerful as 3Ds Max. This image is based on a real project posted here: https://www.plataformaarquitectura.cl/cl/886040/crescent-drive-ehrlich-architects/5a1aeabfb22e383ae60000a7-crescent-drive-ehrlich-architects-photo I am still getting this non-realistic lighting, I am struggling a bit to get the right tone. I woud appreciate any feedback and thanks for stopping by.
  4. Studio/Institution: Andreas Bjørshol Design Genre: Residential Interior Software: 3ds Max, Arnold Description: Hello! I'm quite new to architectural visualization, but finished my first image today and could really use some thoughts. I think there is a looot of room for improvement here, but I'm struggling to see what I can do to improve the image. Thanks in advance for any feedback!
  5. Hi there, I'm creating an interior for a front room and am having trouble lighting it. I'm using an HDRI to light to light the exterior and IES lights as well as vray sphere lights to light the interior. I used sphere lights due to the IES lights not giving enough brightness to the room. Ive attached the properties of the lights to this. My question is how can i light it more evenly. As you can see from the render there are bright spots on the walls where the vray sphere lights are projecting onto it. Would what your advice be to light better? Thanks Michael
  6. Studio/Institution: Mountain cabin room Genre: Residential Interior Software: 3ds max, vray, photoshop Description: Hi, I've just finished my second interior render. It's just personal work, but I would like to hear your critique. I would like to know what to improve and what I should avoid in my next work. Any comments are welcome. Thank you.
  7. Hi there I've recently been playing around with interior renders of various places such as restaurants and residential homes. I was wondering what are peoples preferences to lighting these kind of scenes. I've seen many people use different techniques such as HDRI maps, Vray Sun, Sky portals etc. I understand that this is a broad question and that lighting can be changed for each and every scene but would just like some advice on what people think gives the best results as I've been having trouble on what and when to use certain techniques. Thanks very much and I look forward to your replies.
  8. Studio/Institution: Educational Genre: Residential Interior Software: Sketchup,Vray Description: How do i improve this scene ? Looking for some critic and comments. Thank you in advance
  9. Studio/Institution: MonkeyRED Genre: Commercial Interior Software: UE4,3dsmax, Website: http://www.monkeyred.cc Description: Hi all, It seems the the old thread is not functioning, don't know why it empty. so, here's the another try on this post. [video=youtube;bjy94B-8s6o]
  10. Studio/Institution: VNV Studio Genre: Residential Interior Software: 3ds max 2014, photoshop Website: http://www.vnvstudio.co.za Description: Hello, I would please appreciate some feedback on this photo montage I am working on to practice seamlessly merging a real photograph with 3D and images to create a new visualization with a different mood. Thank you.
  11. Studio/Institution: personal work Genre: Residential Interior Software: 3ds max, Vray 3.2, photoshop Description: Hi everyone, I'm a 3d student and I'm quite new to architectural visualisation and would really appreciate some feedback on this render, what could I do to improve the realism? I'm just not sure what I should focus on specifically to improve it, Thanks a lot.
  12. Hello, This is my first post in this forum. I am rendering this interior scene. I am using Maya - Mental Ray 2016. I want to get rid of these white hot spots . The image i am attaching is not completely rendered but you can tell the undesirable white hot spots. Thank you for any advice.
  13. Hi, Whilst following lighting tutorials for interior scenes, I have noticed that some people use vRay Sun whilst others prefer vRay Dome. My questions are, is this just a personal preference to lighting choice? Can same results be achieved by either light? Are there advantages/disadvantages between the two? Many thanks.
  14. Studio/Institution: kaiserbold Genre: Commercial Interior Software: 3ds Max 2016, Vray 3.3 Website: http://kaiserbold.com/ Description: Hi all, we would like to present you our ongoing project inspired by some beautiful images from interior stylist Emily Henson. The attached moodboard is excellent example how playing with colours and patterns can create authentic and original interiors. So, how do you pull off a Bohemian Modern look without creating a mess? Currently we are so hooked on it that you can expect more hippie images of "this & that" style. Enjoy and write what do you think https://www.behance.net/kaiserbold https://www.facebook.com/kaiserbold/
  15. Hey Guys not sure what/where I have gone wrong here Any advice as to why my render is coming out the way it is would be greatly appreciated. Thanks Rab
  16. Studio/Institution: PinkSoft Genre: Residential Interior Software: 3ds max, FStormRender Website: http://www.fstormrender.com/ Description: Hi everyone I am making a demo/benchmark scene for FStormRender http://www.fstormrender.com/ This is my home kitchen. I will post more renders during modeling process. This scene will be available for downloading for free.
  17. I'm making a interior scene with a single HDRI light and exterior portals (excluding glass object). I've got some weird glowing edges and some dirty edges. By the way checking Retrace in LC makes some of the glows disappear but all my image get dirtier and my render time increase like three times. Increasing LC subdivs and sample sizes, makes the glows disappear but my shadows get darker and the edges dirtier. My wall material is a simple white. I attached my V-Ray settings.
  18. Studio/Institution: Lumina architecture Client: SON Genre: Office Interior Software: Rhino, 3ds Max vray, PS Description: Hi! I need some suggestion and critique about this office interior. Softwer used, Rhion for 3d, 3ds Max Vray and PS. Thanks!
  19. Studio/Institution: Private Genre: Residential Interior Software: Blender – Cycles Description: Here is what I did after two weeks practice. The second piece ever made, the first I made without guidance. Getting your honest feedback and some tips would be great. Thank you in advance! Regards Christoph Credits: Logs made by Danilius http://www.blendswap.com/blends/view/48896
  20. Studio/Institution: Personal Genre: Residential Interior Software: 3dsmax, Vray, Photoshop Description: Hi, This is my first post in this forum. I really appreciate any kind of feedback that might improve the image. I created this using 3dsmax, rendered with vray and did post production in Photoshop.
  21. Hello again... I was searching all around internet to find some FREE HDRI interior of a expo hall... and I didn't had any success, so I decided to make couple of my own ... and to share them with you. They are made with C4D and Vray but you can use them in any 3D app as a light source or background... best regards and fast renders... Bosko L. http://boskolazovic.blogspot.com/
  22. Studio/Institution: Personal Genre: Residential Interior Software: 3ds Max, V-Ray, Photoshop Description: A Simple interior scene, auto color correction with photoshop, render time 1 hour 22 min. What do you guys think?
  23. Studio/Institution: unbiased / 360 Client: VIGIMED Genre: Commercial Interior Software: Octane/C4D Description: HDRi and BlackBody emission, backplate for environement. Comment are welcome. thanks in advance. Unbiased
  24. Hi, I always seem to have this problem with my interior renders. The ceiling always looks darker than the walls, I`d like to know how to lighten up the ceiling. Im attaching the image so you know what Im talking about. I always fix this in photoshop, but Im sure there has to be a way to fix this in 3DMAX with vray. Help! Thank you!
  25. Studio/Institution: private Genre: Commercial Interior Software: Blender Description: Hi, I'm not very good at interiors and to be honest I feel like I'm going in circles and getting frustrated not doing much progress. I just don't know how much stuff should I add, what angle should be better and such. I know I need to add more details, kitchen stuff and such but I just don't feel the composition. I don't know if the issue is specific space here or my lack of imagination. In the entry image I changed some stuff - camera front view, some painting on the wall, pro design wooden bench and such but still I'd like to hear some feedback.
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