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Found 3 results

  1. Hi all I've recently been building up personal portfolio in 3DS Max and Vray. however with this recent render i've been getting an issue with jagged edges on the balustrade of my building. (see attached) from what i've read here i think it might be an Anti-aliasing or Over Exposure issue. Only thing being i'm not sure how exactly i can fix this (still quite new to 3DS). I've increased Adaptive subdivisions to 1/100 but still had the problem. Any help would be great! many thank Guto
  2. Hello there,here for ur opinion. I got this scene with robotic hand,trying to make it look all dark and reflective , basically my lights are affecting only specular for the model to show only the highlights. Now the problem is,since there is a lot of tight edges,there are also very thin highlights which makes it hard for AA to show correctly and as a result there are jagged sometimes vanishing parts of the highlighted edge,since the AA got not enough pixels to smooth them out. The pictures are only cut-offs from a bigger one . I tried add max value to AA,doubled the resolution,checked the sub pixel mapping,..didnt quite do anything...only cheat that seems to help is to use Soften filter,these pics already have one(without it its much worse) but only value (size) of 2,cause bigger values tend to destroy the other things into the point its unbearable..well my question is-do u know any other way to fix this or is it just the way it should be and i gotto deal with it? thanks for any tricks or suggestions:) three pics in attachments-printscreen of the model,render with marked problem areas,and then the render itself
  3. Hi Guys, Here's the situation. My scene is following: the row of vertical four sided bars that rotate. Each side of a bar has its own Object ID and in Render Elements I render each side as separate matte (to use in After Effects for image reveal - each side will reveal new image). When I try to render out those Matte passes I get very unwanted jagged edges on come of the sides (please see attache imaged). I tried to play with sampling settings, but can not find the right settings so to have no jagged edges when bars start to rotate (very thin matte) and when they finish rotation (thick matte), and at the same time have normal render times (like 1-2 minutes per frame, and not 6-8 minutes). I have filtering turned on in Render Elements settings. On the settings that are on the attached picture I have passable result, but when mattes of sides are real thin at the beginning of the rotation, some of them do not show up. Guys do you have any idea on which are good settings for sampling and rendering such passes? Or any other idea how I can render such passes with lower render times, but high quality passes? Thank you in advance. Cheers, David
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