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  1. Hi everyone, I need to create a shader for a light box similar to the ones in the following image: any tips?? I've started with a VRay mat with self-illum and translucency on (would you put a falloff map on one of them to create the darker less-lit edges?). And would you recommend placing an actual light within the box, or relying on the material alone for illumination? Any suggestions would be GREATLY appreciated! thanks
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