Hi everyone,
I need to create a shader for a light box similar to the ones in the following image:
any tips?? I've started with a VRay mat with self-illum and translucency on (would you put a falloff map on one of them to create the darker less-lit edges?). And would you recommend placing an actual light within the box, or relying on the material alone for illumination?
Any suggestions would be GREATLY appreciated!
thanks