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Found 4 results

  1. Hi everybody. So this is my setup: I'm working with 3dsMax 2018 and render with mental ray. Simple mesh with a ARCH&DESIGN mat on it. Reflection Gloss: 1 IOR: 2 Lighting: - 3 squared photometric Lights - HDR map plugged into an environment Blur map - The dimension of the HDR itself is 2000x1000 - Using the Logarithmic Exposure control Normally I'm working with vray but now I'm trying to taker a closer look on mental ray. As you can see that the area lights in the reflection are blurred and i can figure out why? The something happens when I'm using Area Lights instead. Please let me know.
  2. Hi all, I have been struggling to find a method to render a clipped view. I have manually clipped a camera view in 3ds Max 2015 with mental ray and looks correct in viewport but it will not render clipped. I am aware of the slice modifier, and have used it prevously, but am looking to maintain the actual lighting quality prior to the slice. I have found theads indicating to turn on scanline under rendering algorithms but this option does not appear to be in 2015. Any suggestions? Thanks
  3. Hello all, I'm working on a supermarket interior walkthrough and I'm getting a strange effect every few frames as the camera moves along its track. The attached consecutive frames show this and I've tried a few things like blocking out light sources and adjusting render setting with no luck. Anyone hazard a guess at what's causing it or seen something like it before? I'm in the process of changing the ceiling lights and if anyone has any suggestions on what type they should be are very welcome. Appreciate you might need some more info on the rest of the scene so please ask away! Cheers, Anth
  4. Hello guys, Im working for a while now in a bedroom scene. I modelled everything and all the materials are on the models. I just cannot find the right render settings and light settings, I tried sooooo much. Looked everywhere for lighting tutorials and tried them aswell, i will give me everytime a kind of orange effect. I just cannot get a nice bright scene. My vray sun settings are default. my light settings are now: skylight portal. (I tried to play with the multiplier and the temperature it just wont give me what i want) Any help please, I would really want to finish this render Greetz Kasparovic
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