I've graduated recently from Architecture and I have been using Blender and Cycles since 2 years or so. Now I'm moving to the GameDev workflow, adding Rhinoceros, the Allegorithmic suite and UE4 to the mix. But I'm still struggling with the UV unwrapping process, especially exporting meshes from nurbs, which I'm trying to solve with Blender. I'll be happy to share what I know with you guys. Thanks!