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  1. Hello everyone I'm looking for a good course and/or books on texturing and materials. Doesn't have to be render engine specific, although I'd prefer something for a V-Ray metalness workflow. I haven't found anything that covers the more advanced aspects of this subject collectively. Material needed : -Exhaustive list of procedural textures and their most important settings and parameters -Specific use of procedurals on a variety of material scenarios -Ground/terrain texturing -Mixing materials -Mixing textures -Tiling/Seamless textures -Adding variety on large surfaces -Opacity and alpha channel -Baking -Imperfections and their different implementation in terms of subtraction (scratches) / addition (smudges) I have acquired some knowledge in bits and pieces, but it's always better to have a roadmap and Youtube won't cut it. Interested in both the whys and hows. I'd like to own the aforementioned concepts before I jump onto Substance and custom material creation. Any suggestions? Alex
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