Hello everyone
I'm looking for a good course and/or books on texturing and materials. Doesn't have to be render engine specific, although I'd prefer something for a V-Ray metalness workflow.
I haven't found anything that covers the more advanced aspects of this subject collectively.
Material needed :
-Exhaustive list of procedural textures and their most important settings and parameters
-Specific use of procedurals on a variety of material scenarios
-Ground/terrain texturing
-Mixing materials
-Mixing textures
-Tiling/Seamless textures
-Adding variety on large surfaces
-Opacity and alpha channel
-Baking
-Imperfections and their different implementation in terms of subtraction (scratches) / addition (smudges)
I have acquired some knowledge in bits and pieces, but it's always better to have a roadmap and Youtube won't cut it. Interested in both the whys and hows. I'd like to own the aforementioned concepts before I jump onto Substance and custom material creation. Any suggestions?
Alex