Jump to content

Search the Community

Showing results for tags 'normal map uvw unwrap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. hello. just getting started normal mapping. i took a 1.28M faced object (left - 6 turbosmooth iterations) and went to a 600 face object (mid - 1 turbo smooth iteration, then converted to edit poly) and object on the right is the unwrapped version of the 600 face object. is this about a decent as it gets as far as properly normal mapping? i'm doing more research into unwrapping an object like this, as you can see in the checker pattern, it's not all one nicely wrapped object. any thoughts on that? thanks, [ATTACH=CONFIG]52699[/ATTACH]
×
×
  • Create New...