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  1. We are proud and happy because Nvidia has included in this video some of our works to present the potential of Iray in visual design: Here you can find the renders and video 3D selected by Nvidia that we have developed with Iray:*https://vimeo.com/155406080 Bluemotion Team http://www.bluemotion.it
  2. Hi, I'm building a machine for several 2D/3D programs, but 3DS Max is my current bottleneck, so I want to tailor my hardware to it. Here are my top priorities, in order of importance: 1. Viewport performance with thousands of objects. I would regularly be working with scenes that have ~10 million polygons, as well. (I use instances where I can, but lots of unique stuff in them). I want to minimize viewport lag and the need for bounding box substitution. I also want to conquer the distracting "flickering" (flipping back and forth between wireframe and realistic mode). 2. Quick preview renders. I don't care as much about final render speed, as that's something I can get up and walk away from. I spend 95+% of my time in the viewport building scenes. What I really want is fast preview renders, nitrous, IRay, etc... Things I care about somewhat: 1. Final render speed, should I go the GPU rendering route. I currently use Mental Ray but am thinking of switching to Vray soon. 2. Power consumption 3. Bang for the buck. (Performance is important and I'm willing to spend 1K on a graphics card, perhaps a little more. But if I'm only getting a barely noticeable performance bump for twice the price, then I'll go with the cheaper option.) 4. Photoshop performance/compatibility. This is one of the reasons I wish to stick with Nvidia (I use the Nvidia GPU accelerated features frequently as a heavy duty PS user.) Things I don't care about at all: 1. Animation rendering/performance 2. Fluid dynamics, particles, etc... 3. Longevity 4. Gaming Things I'm not sure whether or not I should be caring about: 1. Error checking (apparently Quadros are better than this). 2. Heat (does this slow down performance?) 3. "Accuracy" - this is a term I've seen thrown around among heavy Autocad users in reference to Quadro superiority, though with what appears to be differing definitions. I'm 95% sure this isn't a priority to me, as I'm dealing with concept art/matte painting and not precision-based software. General questions: 1. If I opt to not collapse most of my modifiers, what part of the graphics card handles them? I had assumed that extra processing (CUDA) would play a bigger part of this is the case. 2. Am I correct in assuming that I don't need much memory on the graphics card for viewport performance? I read somewhere that the viewport doesn't consume much, maybe edging on 2GB, so 8GB would be WAY overkill. 3. Is there a hypothetical situation where a large scene could be opened by the Quadro but not by a GTX? Information about my current build (subject to reluctant change, as I already have these parts): Processor: Single quad core, i7 4.0GHz). I read that viewport performance favors less cores with more power per core. 32 GB of RAM. Motherboard Hard drive Not sure if other info is relevent. Oh, and I'm using Max 2014 but may upgrade to 2015. -------------------------------------------------------- Nvidia Quadro k4200, GTX 980/970, or something else...? So I was going to buy the Nvidia Quadro K4200, because I was told that its drivers supported better viewport performance. However, I saw many users on various forums say that they were not impressed by the viewport performance bump it provided, and that it was negligible. They were in the "GTX-has-much-better-specs-for-the-price" camp. "Team GTX" I've then seen people with the viewpoint that specs don't matter at all, and that it's "all in the drivers." ("Team Quadro") They proclaim that Quadro's superior drivers make a dramatic difference in Max workflow, and is totally worth the hefty price. They also say that there are important hardware differences as well, that it's not just optimized Quadro/throttled GTX drivers. "Team GTX" then counters that this USED to be true, but that Quadro and GTX have converged in recent years. They give anecdotes on how well their Many of the benchmarks and discussions online are either outdated (Quadro NON-Kepler series compared, for instance), or they just compare just gaming cards/workstation cards without crossover. I've used head-to-head benchmark sites which show the GTX 980 being superior by a wide margin. But again, the benchmarks seem to be targeted at gamers. Further complicating things are the GTX 970/980 vs. the Titan. It seems that there is little advantage offered by the Titan to justify the price for me. -------------------------------------------------------- I'm new to this sphere, so I don't have much trial-and-error to draw upon, so any guidance would be greatly appreciated. I hope I brought enough specifics to the table that this won't be seen as a generic contribution to the debate.
  3. Interesting article here for those of you using Nvidia cards to run your display via HDMI. http://www.overclock3d.net/articles/gpu_displays/nvidia_hdmi_inaccurate_rgb_colour_and_fix/1
  4. Hi! I just want to know which graphic card in better for rendering with Vray (3ds max). Kind regards, David
  5. Hi, does anyone knows about performance drivers issues for our Nividia Quadro? I'm actually working with the nitrous viewport drivers, not so bad, but sometimes i've got some weird problems... I'm a little bit disapointed when i see that a Nvidia GTX 480 is powerfull than my Quadro 4000 with this viewport! Without performance drivers, any interest to work with Quadros... Thanks for your advice. M.
  6. i just bought the pny quadro 4000 and I'm working with 3dsmax design 2011 I've tried to install the performance driver for 3ds max from nvidia, but it said that "no product detected on my machine... I've tried all the other drivers and non of them came up with good view port solution. i get squares on objects, artifacts like big squares pixels on some of the polygons when i tried to uninstall the regular performance driver, it said that i don't have permission to do so i saw a couple of posts about that issues but non of them came up with solutions does anyone have a solution for me? please help... thanks
  7. I work heavily in 3DsMax, need a high end graphics card that will support a very high poly count and be good for rendering etc. my limits like a grand so any help on which one to pick would also be helpful! Is there much difference in performance between Nvidia and ATI? will one be suited to 3ds max more? I've heard that ones good for gaming are bad for 3ds applications, is that true? Thanks
  8. Hi! I was just looking some options for a new videocard and found the Quadro FX 1800. Does anyone know whats the difference between this card and lets say the GTX260? Does it affect rendering time? Any information about the card is appreciated!
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