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Found 2 results

  1. PROXY TEXTURES 3dsMax Plugin Quickly Optimize your Textures for Viewport Performance and Fast Rendering! Proxy Textures automatically creates low resolution versions of your textures, to speed up your work on heavily loaded scenes. The plugin temporarily reduces the size of your textures, resulting in lower memory consumption and better viewport performance. You can set it to use the original textures only at render time, to work faster. You can also use it to reduce unnecessarily big textures, like the ones that are far from camera, to speed up your renders. If you need to make small render previews or tests, you can easily downsize and optimize all textures accordingly, to accelerate your renders. Proxy Textures lets you convert multiple texture files to JPG/PNG formats. You can choose either to process all bitmaps in scene at once, or to work only with the materials in selected objects. This tool is very simple to use and really powerful! Smartly optimize your complex scenes, with loads of high resolution textures, and make them lightweight and easy to manipulate. This is a commercial script for Autodesk 3ds Max 2015 and higher. Website: http://www.splinedynamics.com/proxy-textures/
  2. Hi Is there a way to optimize polylines and ellipses from Autocad before importing in 3DS Max? They generate an enormous amount of vertices in my scene. I have 1.475.000 and most of them are just junk from those two type of elements (instead of 2-3 vertices I have hundreds per element). If I want to redraw them in Max it will take a lot of time and some surprise crashes.
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